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I played a lot of Doom and Quake back in the day. I also enjoyed CoD:MW and MW2. All those games are very linear and scripted. The feeling of dread you describe works the first time you see it. The second time you get there you know what is going to happen - and that's perfectly fine!

Both Doom, Quake and the Modern Warfare games are essentially built on linear scripted sequences like that. I'd urge anyone to play "All Ghillied Up" (which may be one of the best levels of all modern shooters) and try to tell me they didn't feel at least some excitement.

By the way, if you're looking for something that carries the Doom/Quake torch of mowing down lots of enemies at crazy speeds, check out the Serious Sam series.



I wouldn't say that Doom is linear in the same way that many modern shooters seem to be linear. The labyrinth levels aspect is something that I miss.




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