What you're saying is that Doom and Quake had very basic mechanics. I won't argue with that. But the kind of gameplay they exhibited was very different from the CoD series. Doom's ridiculous weapon loadout, ridiculous number of monsters (especially on higher difficulty settings), the fact that your player character moved at highway speeds, etc. gave a sense of urgency and chaos to the game. CoD has nothing like the feeling of dread you get when you spot a bonus in a darkened room, naïvely cross the threshold, and hear the hissing of multiple cacodemons emerging from hidden chambers directly behind you.
Another interesting mechanic in Doom was the ability to either mow down monsters yourself, or save a bit of ammo by enticing them to kill each other and mopping up the stragglers. This was widely copied in "Doom clones" of the day; the instruction manual for Marathon even gave tips on "berserking".
CoD and its cousins in the "bloody screen, so real!" genre are quite different. They're fine for what they are, but some of us who have been playing FPSes for a while feel there's something missing. There's a series of parody videos on YouTube called "Call of Dooty" which are basically Doom with CoD tropes: QTEs, tutorial levels, waypoints which walk you through the path you're supposed to follow (and penalize you for straying off the path), NPC dialogue that refers to the demons as "Russians", etc.
I played a lot of Doom and Quake back in the day. I also enjoyed CoD:MW and MW2. All those games are very linear and scripted. The feeling of dread you describe works the first time you see it. The second time you get there you know what is going to happen - and that's perfectly fine!
Both Doom, Quake and the Modern Warfare games are essentially built on linear scripted sequences like that. I'd urge anyone to play "All Ghillied Up" (which may be one of the best levels of all modern shooters) and try to tell me they didn't feel at least some excitement.
By the way, if you're looking for something that carries the Doom/Quake torch of mowing down lots of enemies at crazy speeds, check out the Serious Sam series.
Another interesting mechanic in Doom was the ability to either mow down monsters yourself, or save a bit of ammo by enticing them to kill each other and mopping up the stragglers. This was widely copied in "Doom clones" of the day; the instruction manual for Marathon even gave tips on "berserking".
CoD and its cousins in the "bloody screen, so real!" genre are quite different. They're fine for what they are, but some of us who have been playing FPSes for a while feel there's something missing. There's a series of parody videos on YouTube called "Call of Dooty" which are basically Doom with CoD tropes: QTEs, tutorial levels, waypoints which walk you through the path you're supposed to follow (and penalize you for straying off the path), NPC dialogue that refers to the demons as "Russians", etc.