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Funding doesn’t _necessarily_ mean hiring more devs.

To your point about hiring 1000 devs not solving anything: I agree. For a project of this scope, you’re probably going to peak at one or two 3 person teams with at least one principal dev per team with deep experience in the tech stack and in architecting/building TUIs in general. I would hope their devs are making a relatively lucrative salary too, to attract talent.

I have no idea what the internal structure is so this is just pure speculation: judging by the backlog of issues on their GH, they could use better community management and developer relations. I suspect they’re riding on the existing hype/community interest to fulfill these functions but that only provides a piece of the puzzle.





> For a project of this scope, you’re probably going to peak at one or two 3 person teams with at least one principal dev per team

I think thats probably 1 team short, but I agree on the order of magnitude. So if we assume 12 devs, how long do we think its going to take to fix 5k github issues lol?

Again, I 100% agree the flicker bug should be at the top of the list. And I agree their products in general are riddled with bugs. But Im just saying I can understand the situation even if I think this specific bug should have been fixed already if they were regularly using a setup that runs into it (which I have to assume they arent).




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