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Commodore had an extremely expensive, weird 15Hz flicker free and very high resolution monitor. If I recall correctly, i̶t̶ ̶d̶i̶v̶i̶d̶e̶d̶ ̶t̶h̶e̶ ̶s̶c̶r̶e̶e̶n̶ ̶i̶n̶ ̶4̶ ̶r̶e̶c̶t̶a̶n̶g̶l̶e̶s̶ ̶a̶n̶d̶ ̶p̶a̶i̶n̶t̶e̶d̶ ̶e̶a̶c̶h̶ ̶r̶e̶c̶t̶a̶n̶g̶l̶e̶ ̶a̶s̶ ̶a̶ ̶m̶i̶n̶i̶ ̶s̶c̶r̶e̶e̶n̶,̶ ̶o̶n̶e̶ ̶a̶f̶t̶e̶r̶ ̶a̶n̶o̶t̶h̶e̶r̶.̶ ̶T̶h̶a̶t̶ ̶w̶o̶u̶l̶d̶ ̶h̶a̶v̶e̶ ̶b̶e̶e̶n̶ ̶a̶ ̶l̶o̶t̶ ̶o̶f̶ ̶f̶l̶i̶c̶k̶e̶r̶i̶n̶g̶,̶ ̶e̶x̶c̶e̶p̶t̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶p̶h̶o̶s̶p̶h̶o̶r̶ ̶w̶a̶s̶ ̶v̶e̶r̶y̶ ̶l̶o̶n̶g̶ ̶g̶l̶o̶w̶i̶n̶g̶.̶ ̶ Edit: wrong, see comment below.


That would be the A2024 which is emulated by WinUAE. It did not flicker or have long persistence phosphor. What it did have was frame buffer RAM on-board. The video signal output by the Amiga determined which 1/4 or 1/6 of the screen was refreshed. The driver code had a feature where the pane containing the mouse pointer could be refreshed more frequently.


Whoa! That's a rudimentary compression scheme to decrease latency.


If you want to know the details of how it works, see US patent 4851826: https://patents.google.com/patent/US4851826A/en

BBoAH has a pic of an actual A2024: https://bigbookofamigahardware.com/bboah/product.aspx?id=863

There was also a separate video card containing the framebuffer hardware, that could be connected to a "normal" high-res mono monitor: http://amiga.resource.cx/exp/moniterm


There are brilliant hacks and terrible kludges. This is the latter.

Yikes!




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