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Amiga Forever (amigaforever.com)
177 points by ibobev on Dec 20, 2022 | hide | past | favorite | 154 comments


I'm always touched seeing Amiga content, it really changed my view on technology and drove me into my career.

I did think to myself, wouldn't it be funny if they had a Guru Meditation error on 404 page errors, and of course they do:

https://www.amigaforever.com/some_page_that_doesnt_exist/


Good times :)

When I want some time to myself at work, I book meetings with the title "Guru meditation". Obviously. :)


I find strange that nobody thought of creating "Guru Meditation" flashing signs in the style of the Amiga one, to be used in place of "Do not disturb" signs. I know a good number of nostalgic Amiga users like me who would absolutely love such a gadget.


At the time Commodore made PCs, it could have been worthy to port AmigaOS to x86 (8088 was a bit too puny, but 286 and 386 could compare to 68K). An earlier lost opportunity was when Sun approached the offering to market the 3000/UX as a low-cost Unix workstation.

The world could be a lot different had Commodore management been so boneheaded.

OK. I'm being harsh. At the time, with the information they had, those decisions that now appear stupid could make sense.


By the time x86 was really competitive architecturally with 68k -- by which I mean non-segmented, 32-bit, etc -- it was already too late for Commodore and Atari. They were already pretty much dead financially.

Both sold PC clones, and I suspect if those lines had been very successful $$ wise they may have attempted to do something like what you said. Or more likely some kind of Amiga-esque runtime environment overtop of (choke, gag) DOS. We would have all screamed bloody murder about it though.

In any case, AmigaOS and Atari's TOS were pretty heavily tied into the 68k ecosystem. Switching ISAs would have really been starting over.

Moving from 68k to PowerPC almost killed off Apple, and they were many multiples the size of Commodore & Atari.

Myself I made the switch from 68k Atari ST to 486+early-Linux in 1992. At that point we were already doing Unix-like things on the Atari (MiNT with unix ports, or, on the 030/020 systems, full NetBSD Unix), so it felt like a natural jump. SVGA + a 486 was a pretty damn competitive workstation-like system at that point.


I dont think the platform move was.. a cause of Apple's troubles, it was mostly poor product planing, marketing and OS related issues (which were not really made better or worse by the ISA move)


I don't think it was a unitary cause, sure. But I think in retrospect it's clear Apple could not afford this kind of ISA move in addition to all the crazy OS work they were doing (and never finishing). It was half-baked until OS 8.

In 1996 I helped administrated a group of MacOS boxen, all PowerPC. At that point in time only half the applications were running native PowerPC, and it was buggy as hell. If I recall, even parts of the OS were still running 68k emulated.

In an OS with no memory protection or even proper dynamic memory allocation, it was just a shitstorm. Could not run FileMaker and Netscape at the same time without dying all over the place. I was shocked, because a couple years earlier I remember finding the 68k Macs I used extremely stable, even with Multifinder, etc. Limited, but stable.

IMHO Apple was lost in the wilderness for most of the mid-90s and a big part of it was just having too many balls in the air.


> But I think in retrospect it's clear Apple could not afford this kind of ISA move in addition to all the crazy OS work they were doing

You might be surprised. Apple did an x86 port of Classic MacOS, based on DR-DOS.

https://lowendmac.com/2014/star-trek-apples-first-mac-os-on-...

That is not the problem. Even emulating the apps isn't the core problem.

Drivers, and support for the vast range of x86 hardware, was the problem, and secondarily, using the underlying hardware and supporting an MMU, memory protection, and preemptive multitasking... those were the big problems, and in the end, all Apple's attemps to solve them failed, and it moved to UNIX.

That worked, but it needed to happen when it became viable to run the entire "legacy" OS in a VM, and that didn't come until around the turn of the century. That was not feasible in 1992.


> even parts of the OS were still running 68k emulated.

Up until MacOS 8.5 you could move some system extensions to 68K Macs and they'd work.

I had my Color Classic have MacOS 8 looks (even running on 7.5) that way.

Apple couldn't stay on the 68K though - Motorola was mothballing the 68K line and investing on their own 88000 and, being faced with an OS rewrite, Apple did the rational thing - find out who has the best chance of making something better.

> Apple was lost in the wilderness for most of the mid-90s and a big part of it was just having too many balls in the air.

I remember that, when MacOS 9x seemed like a dead end, Apple published MkLinux. It was my first Linux desktop.


But they had to do _something_, staying on the 68k wasn’t an option. It couldn’t compete with the Pentium and Motorola had effectively abandoned the series, focusing their efforts on the PowerPC.

Apple made a lot of bad decisions in the 90s, but I don’t see how the switch to PPC was one of them.


I don't think it was a bad decision, it was inevitable they had to switch as Motorola left 68k customers in the lurch. The actual bad decision was not investing in better OS development in the 80s.

Put it this way: the Lisa had an MMU, memory protection, and an OS with better multitasking. Yes it was expensive to make, but they could have scaled it down instead of building a whole other, competing system that was technically inferior from an operating system perspective.

The original Mac was built as if it was a one-off product, and they lived with the results of that for two decades. And these were Jobs' choices.


> the Lisa had an MMU, memory protection, and an OS with better multitasking. Yes it was expensive to make, but they could have scaled it down

Yes and no.

I mean, the Mac is a cut-down Lisa. But you're right, cut down too far.

(Aside: the Lisa was a 68000 as well, I am fairly sure. No MMU, but it did have multitasking.)

I think the problems were in scaling it down far enough to get the price down to vaguely reasonable.

That meant:

• 128kB RAM (same as the Sinclair QL, which launched 2 weeks earlier)

• No hard disk. Keeping a full multitasking OS when running from 400kB single-sided double-density floppies -- indeed, from one floppy -- would have been significantly hard.

Before an outraged Amiga fan jumps in: yes, I know Amiga did it, but that was 2 years later, with 4x as much RAM and floppies holding 2x as much data. Tech was moving fast in the 1980s.

A 512kB original Mac with 800kB floppies was technologically doable in 1984, I suspect, but instead of costing $2500 when it launched (~1/4 of a Lisa), it would have been $5000 or something, and I strongly suspect it would have flopped too, as a result.


The Lisa had a custom MMU, if I recall. There were other 68000 based systems that were similar.

My key point is around the operating system. They had a system in LisaOS that had multitasking, memory protection, proper dynamic allocation, etc. It was a better OS than what was shipped on the Mac. It was unfortunate they threw it away. Likely due to personal & organizational politics more than technical and cost reasons (Jobs hated the Lisa). A few years later they were running Mac OS on old Lisa hardware.


The 268 had a segmented memory model which effectively made it possible to only access RAM in 64K pages. The 68000 had a flat memory mode and other differences that would have made a port of AmigaOS to a 286 very difficult because of the downgrade in capabilities (video controller architecture is another huge issue, too). In many ways the 286 should have been awesome, but wasn't. The 386 was more of a 68000 series competitor, and I believe it came out about the same time as the 68030 - so by the time Intel chips could compete with Motorola, four years had passed (and in that era, four years was like two decades).


It blew my mind when I was able to set the viewport pointer to where my program code was, and SEE THE CODE AS IT RAN. Like, watch the bits flip as counters incremented, etc etc.

It was a wonderful, impactful lesson in foundations of software engineering, before I even knew what any of that meant.


A lot of that "before I knew what that meant" going on for me looking back at that time. It seems like even though we have better technology now we somehow back slid into the worst uses for it.


Indeed, a 286 would cause some breakage and some OS-level APIs would need more complicated code, and some programs would be difficult to port due to HGA, VGA, and SVGA graphics being very different from Amiga modes (although somewhat superior).

Still, would be fun to have a 386 version of the Amiga OS.


I say this with respect, but I don't think it would. The x86 architecture had an absolute paucity of registers, the mixture of MMIO and PMIO was insane, and it just didn't have any PC-relative addressing modes. Relocation for a flat address space would be an annoyance. Prior to PCs becoming about a billion times faster and the compact encoding coming into its own, x86 code is not fun to write.

Saying "some programs would be difficult to port" is putting it mildly; a huge part of the Amiga's software catalogue was written in assembler, and pretty much every single game wrote directly to the hardware, in a way that can't be abstracted without a complete emulation of that hardware. The Commodore graphics APIs were absolutely too slow to do anything except productivity software. There were retargetable graphics APIs (e.g. CyberGraphX, Picasso 96), introduced to allow well-behaved software to access expensive graphics cards you could buy for big-box Amigas. But generally you wouldn't use them for game graphics (unless it's a very simple game).

The Amiga really held well together; the custom chips were well designed to fit with the 68000. Perhaps too well, and that coupling became the downfall when the computer hardware moved faster than Amiga software could be brought along. It was destroyed once games became more about per-pixel operations (1990s 3D games) than blitting large areas (1980s platform games); the existence of VGA mode 13h made the former so much easier to write. Commodore even added a chip to provide a form of hardware-accelerated chunky-to-planar conversion, but it was too late, only in the CD32 and just couldn't compete with a native chunky framebuffer.


> that coupling became the downfall when the computer hardware moved faster than Amiga software could be brought along.

Both hardware and software moved ahead while Commodore invested in the wrong things. Amiga was late to adopt VGA monitors and PCs quickly surpassed its capabilities. When I mentioned porting AmigaDOS and Intuition to 2/386's, it would be to keep the OS compatible at the C source level as much as possible, with workarounds for hardware when it's different, but always at OS API level so that non-game software (or non-Amiga-like games) could be ported from source.

I don't think it'd have saved Commodore or the Amiga (I think the Sun deal, where Sun would sell 3000/UX boxes was a better bet for that, or maybe not ditching the CBM 900 but, instead, building Amiga with Coherent instead of AmigaDOS).

Anyway, it'd have been fun.


> compatible at the C source level

I don't think most of it was originally implemented in C.

> at OS API level

That's the problem. Keep the original non-protected-memory APIs and you can't have memory protection; add memory protection, and it can't be API-compatible.

It's catch 22.


> I don't think most of it was originally implemented in C.

IIRC, AmigaDOS was written in BCPL and later moved to C.

> Keep the original non-protected-memory APIs and you can't have memory protection;

Kind of - you can always give the process the illusion it's running alone (or alongside the processes it started).


How did you grab that amiga386 username 32 days before writing this comment? Do you have a TARDIS in your backyard or something? Spooky!


It was the most incongruous noun-number combo I could think of, and a month later someone's genuinely proposing it...


Could have packaged up the Amiga chipset on an ISA card, an all-in-one video/audio/io gizmo. Sell that to 386 owners and give the OS away. Bonus points for a ROM socket to insta-boot AmigaOS with no disk.


By the time they would've decided to do this, the Amiga chipset was looking pretty dated. 386's with SuperVGA and SoundBlaster cards were becoming common place in the early 90's. Once the 486 came out (1989), the price of 386 hardware dropped fast. Commodore seemed more interested in going the other direction: putting an x86 (BridgeBoard) into an Amiga.

I was an Amiga fan from roughly 1988 through 1994, started with an A500, expanded it, then moved on to an A3000. The platform was incredible. I learned a ton from it and taught myself C on that system. But by 1994, I wanted a Linux system, so a 486 it was...


Well look no further than AROS: https://aros.sourceforge.io/

It’s a reimplementation of AmigaOS 3.1 that runs on x86, ppc, and m68k.


ISTM that if Microsoft had managed to add preemptive multitasking to Windows 3.x in a backward-compatible way, this would've given us as close to an Amiga-like OS as one could ever hope to run on 8086 and 286 hardware. Perhaps even more so, if hardware could be expected to have multimedia capabilities as a standard, without relying on 3rd-party drivers - PC had this on the PCjr, and later Tandy.


> ISTM that if Microsoft had managed to add preemptive multitasking to Windows 3.x in a backward-compatible way, this would've given us as close to an Amiga-like OS as one could ever hope to run on 8086 and 286 hardware.

8086 didn't have the instruction set to do preemptive, and the 286's memory model was 64kb pages... and barely good enough. The enabler for MPC (Multimedia PC) was the combination of 386 (and 386sx) + 16 bit sound card + CDROM + PCI VGA+.


>8086 didn't have the instruction set to do preemptive

Can you elaborate of that?

AIUI all you need is interrupts (CPU has them) and a timer (the PC platform has them).


> add preemptive multitasking to Windows 3.x

Just for accuracy: Win3.x had pre-emptive multitasking. However, it could only preempt DOS apps. Win16 apps could not be pre-empted.

This compares quite closely to the FOSS RISC OS for Arm machines, which can preempt CLI apps in a "task window", but GUI apps only multitask cooperatively.

Co-op multitasking is faster and more memory efficient. That's why Acorn and MS chose it. But it's very vulnerable to a single app failing to relinquish control, locking up the OS.


You mean OS/2? :-)


Even enjoying a Commodore Amiga as a teenager we cannot forget Atari 1040ST competitor which included MIDI and was also innovative. Just read that was popular in some locations for CAD.

It is difficult to talk about failed business, business many many times are successful for reasons beyond the technology involved. Just look nowadays how organizations are using Microsoft Teams, they could be locked, have a high cost for migration, bad management, and the core business working seamlessly beyond this.


Built-in MIDI and the excellent 100Hz monochrome screen were very strong selling points for the ST back then, for different niches of the market. Especially given the strong audio capabilities of the Amiga, including a MIDI interface should have been a no-brainer for Commodore to position it in the music production industry. On the other end of the market, the always slightly flickering 1081/1084 color monitor made the Amiga not very suitable for an 8 hour office job.


Something I always thought odd; why would just _having_ MIDI ports make the ST popular with musicians? Getting an Amiga MIDI adapter was super cheap and easy... although most early Amiga MIDI and stave-notation software (Sonix, Music-X, DMCS) fell out of favour as trackers stormed on the scene; most Amiga musicians preferred to use the Amiga as a sample sequencer than as the controller of other MIDI devices.

Is it really just default ports? If the Amiga had had a line in port rather than required an external sampler, would it have been known as "the sampling machine"?

The Amiga did famously form the backbone of 1990s NTSC broadcast television production as the Video Toaster, but that was because the Amiga chipset was able to genlock with an external video signal, i.e. it was an inherent feature of the machine rather than the default ports and peripherals it came with.


Put yourself in the shoes of the developer of a midi sequencer in the 80s. You could target the Atari, where midi ports are standard and everyone with an interest in music is a potential customer. Or you can target the Amiga where there’s no standard, effectively forcing you to source or develop a midi dongle yourself to sell with the software, increasing the price by at least $20 or $30, and adding complexity and development costs up front.


That's a good point. Something being a noted feature of the device would encourage people to develop software for it. The DSP in the Atari Falcon was a big draw as well.

Commodore did eventually promote a standard library for MIDI (https://en.wikipedia.org/wiki/Commodore_Amiga_MIDI_Driver) in 1990, perhaps too late to take anything from the lead the 520ST had gained


640x400@70Hz monitor (not 100Hz as OP claimed) was the second part of the puzzle. You want as much readable non headache inducing (interlaced Amiga) text on the screen for music sequencing. Not to mention Atari ST _with_ that monitor was still substantially cheaper than naked Amiga 1000.


Whoa, I was very sure that the SM124 did 100Hz, but you're right. I stand corrected! And I agree that the combination of the great monochrome monitor and the built-in MIDI made the ST much better suited as a music production machine.


Wow, I had no idea that the ST had 100hz modes. That's so cool.

Folks who grew up in the post-CRT era might not realize what a difference 100hz vs. 60hz could make with CRT monitors when you were staring at a screen for 8+ hours a day.


Not sure what the graphics controller was capable of, but the 'paperwhite' monochrome monitor which was offered then supported 72Hz refresh rate. That was a lot then and most people won't notice the remaining flicker, but it's not 100Hz. Op might be misremembering.

(I'm a bit sensitive -- around that time, I removed a connection on the MB of my Schneider, nee Amstrad, CPC 464 so that it would think it's the NTSC version and would output the screen's content @60Hz and adjusted my monitor accordingly. 60Hz was just about bearable, 50Hz (PAL) only with dark background)


This is true, the monochrome monitor only did a bit over 70Hz. I was corrected in another comment in this thread.


The ST in mono was alas only around 71hz. Still very nice. Sadly my family could not afford a mono monitor and and I used my ST through the family TV but I used a friend's mono monitor a few times and it was very nice.


Commodore had an extremely expensive, weird 15Hz flicker free and very high resolution monitor. If I recall correctly, i̶t̶ ̶d̶i̶v̶i̶d̶e̶d̶ ̶t̶h̶e̶ ̶s̶c̶r̶e̶e̶n̶ ̶i̶n̶ ̶4̶ ̶r̶e̶c̶t̶a̶n̶g̶l̶e̶s̶ ̶a̶n̶d̶ ̶p̶a̶i̶n̶t̶e̶d̶ ̶e̶a̶c̶h̶ ̶r̶e̶c̶t̶a̶n̶g̶l̶e̶ ̶a̶s̶ ̶a̶ ̶m̶i̶n̶i̶ ̶s̶c̶r̶e̶e̶n̶,̶ ̶o̶n̶e̶ ̶a̶f̶t̶e̶r̶ ̶a̶n̶o̶t̶h̶e̶r̶.̶ ̶T̶h̶a̶t̶ ̶w̶o̶u̶l̶d̶ ̶h̶a̶v̶e̶ ̶b̶e̶e̶n̶ ̶a̶ ̶l̶o̶t̶ ̶o̶f̶ ̶f̶l̶i̶c̶k̶e̶r̶i̶n̶g̶,̶ ̶e̶x̶c̶e̶p̶t̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶p̶h̶o̶s̶p̶h̶o̶r̶ ̶w̶a̶s̶ ̶v̶e̶r̶y̶ ̶l̶o̶n̶g̶ ̶g̶l̶o̶w̶i̶n̶g̶.̶ ̶ Edit: wrong, see comment below.


That would be the A2024 which is emulated by WinUAE. It did not flicker or have long persistence phosphor. What it did have was frame buffer RAM on-board. The video signal output by the Amiga determined which 1/4 or 1/6 of the screen was refreshed. The driver code had a feature where the pane containing the mouse pointer could be refreshed more frequently.


Whoa! That's a rudimentary compression scheme to decrease latency.


If you want to know the details of how it works, see US patent 4851826: https://patents.google.com/patent/US4851826A/en

BBoAH has a pic of an actual A2024: https://bigbookofamigahardware.com/bboah/product.aspx?id=863

There was also a separate video card containing the framebuffer hardware, that could be connected to a "normal" high-res mono monitor: http://amiga.resource.cx/exp/moniterm


There are brilliant hacks and terrible kludges. This is the latter.

Yikes!


286 and 386 were NOT comparable to 68k. Much Amiga development was done in 68k assembly which was an absolute joy compared to x86, and mapped almost directly to C. Plus the PC was starved for IRQ lines, and the Amiga environment lives and dies on interrupts. Because PCs lacked the Agnus and Paula chips that made the Amiga so compelling, AmigaOS on the PC would have struggled, especially during the 80s, had it been written. Most likely the developers of the day would have declared the task impossible.

IBM licensed some Amiga technology for OS/2 in the 90s, which is probably about as good a "PC AmigaOS" as we'd ever get (absent recent efforts like AROS).


  > OK. I'm being harsh. At the time, with the information they had, those decisions that now appear stupid could make sense. 
I don't think you are. At the time, we in the Amiga community were wondering wtf was going on back then, when it was happening.

It was pretty clear the leadership were making bad decisions, when they weren't absent.


They were still investing in 8-bit computers because they thought they'd recoup the investment. They did the 128, the 128D, and almost did a laptop and the C-65.

At the time it seemed like a sane thing to do while now we know they probably should have bet the farm on the Amigas (and take that Sun deal for the 3000/UX)


Harsh? Truth... Commodore under Irving Gould and Mehdi Ali was a sinking ship due to severe mismanagement.


I only thing I remember about the name "Mehdi Ali" from various documentaries etc. is that he was a serial ship-sinker.


Irving saved Commodore several times, but he had no idea about computers and never used one. This also led to issues of understanding with CEO's, like Jack Tramiel. He left Commodore and went to Atari... and in a revenge move, worked on the Atari ST. While Jack didn't have deep knowledge on computers itself, he knew what businesses wanted and had an acumen for driving it, and especially on the idea of cost. This you can clearly see in how the ST got positioned; it was more of a business machine. The Amiga was more of a funtainment machine that was good at everything. This made it challenging to target a certain audience. It was great at video, music, and even did games, with a floppy drive, and a full-size keyboard, etc. MArketing had a difficult time to properly advertise it. Several CEOs followed, and Thomas Rattigan made the company profitable again, but drama followed very soon ... and only got worse with Ali; https://www.commodore.ca/commodore-history/mehdi-ali-the-end...


The best part of the whole "Jack Tramiel leaves Commodore, buys Atari" story is the part about Atari floating debt to Amiga. The debt was coming due around the time Tramiel bought Atari and, at the last minute, Commodore acquired Amiga and Atari was paid-off. There was litigation following-- Tramiel was never one to let something go quietly-- but in the end we got the Commodore Amiga.

In some alternate universe there were Atari Amigas and likely no Atari ST.


Probably a Commodore ST, though.


My understanding is that Commodore had a Z8000 machine in development. It would have been neat to see what they came up with, in light of the fact that Shiraz Shivji went to Tramel Tech / Atari. All silly speculation, but it is so neat that, effectively, two major players in a market “swapped” their engineering staff. Surely that’s an odd scenario.


I wouldn't be surprised if AmigaOS was tightly integrated with its custom chipset (denise, fat agnus comes to mind as a colorful name for some of these), making it a lot more difficult to port it to x86.


I had a Commodore branded Escom PC running OS/2 in early 1996 but I’m guessing they made PCs before that in some parts of the world? In Europe it was all Amiga in the 90s


They did in fact build PC clones from the 1980s onwards, starting with the XT compatible PC-10 and the AT compatible PC-20. These were made in Germany, IIRC. Apparently they weren't bad, but back then I didn't understand the point when they had the much more powerful Amiga platform.


Their point was that the Amiga was a gaming machine, and they had no intention to make a full personal computer out of it, at least that was their idea when they stubbornly refused to ship it without a hard disk. That would be understandable given the high prices of storage back then, but they also insisted with low res graphics and lack of a cheap RTC chip, which killed almost all chances to use it in offices. I consider myself brave for having drawn my own business cards using Pagestream on a A500 with one megabyte of RAM and a flickering interlaced TV screen.


I'm looking at an advert in Amiga Format 54 (the Christmas 1993 edition from 29 years ago)... probably the pinnacle of the Amiga's popularity. Here are some sample prices:

Amiga 600 standalone: £194.99

Amiga 1200 standalone: £289.99

20MB HDD £89.99

60MB HDD £179.99

80MB HDD £195.99

120MB HDD £219.99

210MB HDD £359.99

Amiga 600 with 20MB HDD £289.99

Amiga 1200 with 85MB HDD £499.99

Amiga 4000/030 with 120MB HDD £969.99

Amiga 4000/040 with 4MB Fast RAM and 120MB HDD £1699.99

RTC fix: £14.99

Commodore 10884ST monitor (requires interlace for 640x512) £199.99

Commodore 1940 monitor (640x512 without interlacing) £284.99

You can see how the prices add up very quickly and make things unaffordable for the typical family. A business could afford to pay £1300 per computer, but a family likely could not. Most people plugged their machine into their existing TVs, as it seems did you.

If anything, this gives a good example of how technology has beaten inflation. The 20MB HDD is £4.50 per megabyte, or £4.7 million per terabyte. Today you can get a 16TB drive for £215, or £13.44 per terabyte, which is 351,000 times cheaper


I agree pretty much on everything, adding a hard disk would have placed the smaller machines in a whole different segment. I however recall also the A2000 was sold without a hard disk, just to advertise it ad a lower price, which I find absurd since that way it was essentially an A500 plus expansion slots.


To be fair, the expansion slots were a pretty useful thing and allowed a lot of extra hardware (including the Video Toaster) that the A500 sidecar was incapable of. But yes, the original A2000 was a souped-up A1000, later upgraded to a souped-up A500.

I looked this up and it appears the A2000 launch price was $1495 USD in March 1987, I don't know the UK price but it would've been around £950 at the time. That's ridiculously cheap (until you understand it's an A500 with Zorro and ISA slots). The A3000, probably the best machine Commodore ever made, launched for $3379 USD in 1990.

I don't have any magazines from 1987, but Amiga Format issue 1 (August 1989) has an advertiser selling:

A2000 standalone £799

A2000 with 1084s monitor and XT bridgeboard £1099

A2000 with 1084s monitor and XT bridgeboard and A2090a (HDD controller card for the A2000 because IDE hasn't been invented yet) with 20MB HDD £1369

A2090a with 20MB HDD £479

A2090a with 40MB HDD £750

A2058 (up to 8MB RAM expansion) with 2MB RAM populated £449

I can see why you'd offer a working system, 1MB RAM, floppies only, if it more than halved the visible price.


I remember things differently. While the Amiga was a great gaming machine, I remember Commodore pushing it as a desktop productivity machine, more emphasizing stuff like paint and music apps.

IIRC, the lack of a hard drive issue came down to keeping costs down.

I don't remember a specific issue with "low res graphics". Of course the flicker issue was present, but that didn't really become an an issue until later in the Amiga's life, and only on the low end models.

Regardless, it was certainly a very well-rounded platform. Definitely not "just a game machine" by any stretch.

Caveat: I was in the Amiga world in the 1000/500/2000/3000 days. I've never used or seen the later generation stuff, such as the 4000 or A1200.


> I was in the Amiga world in the 1000/500/2000/3000 days. I've never used or seen the later generation stuff, such as the 4000 or A1200.

I had the 500, then the 2000 and finally 4000/040, with RAM expansion, hard disk and a decent monitor. It was a wonderful machine but suffered from the same limitation of the former models: AGA was better than AA, but too little too late.

No bashing it any way, I just wish things went differently. What I learned on the Amiga helped me immensely with my jobs years later; I only have to be thankful for having the opportunity to use it and learn from it: a multitasking OS on hardware without memory protection forces one to be careful when writing code, for a small memory leak or invalid pointer can either render the system unusable pretty quickly or crash it altogether.


Commodore was known for years for making bad business decisions. The bankruptcy surprised no one.


Yes, it would be hard to name a major computer industry company which wasn't boneheaded in those days. It wasn't so much that Commodore made bigger mistakes, more that the industry turned against them and preferred to bet on other horses.


Dell pretty much did everything right, there's really not any stories of anything that went wrong for that company. Although they weren't really innovating and developing a platform, just making (really good) clones of someone else's.


Workbench 1.2 (?) had an easter egg that said "We made it, Commodore fucked it up".

https://www.youtube.com/watch?v=omMOuyTLmyg


> it could have been worthy to port AmigaOS to x86

No, it could not, and this is why:

AmigaOS is sometimes called a microkernel, but it's not really, inasmuch as one of the biggest problems in microkernels is efficient communications between the kernel (in supervisor mode, i.e. x86 ring 0) and the servers running in user space (x86 ring 2 or 3 depending on OS).

AmigaOS did not have that. It ran on a 68000 and everything was in the same, flat, shared memory space. This makes inter-process comms easy, but it also has a cost: a rogue program can trample all over other processes' memory, including the kernel's memory.

Thus bringing down your system, the famous Amiga "guru meditation".

You can't do this on an 80286 because it doesn't have a flat memory space, even in Protect Mode. You need an 80386 running in 32-bit mode: what we now call x86-32.

But AmigaOS has that total absence of memory protection. You can implement that on a 386, no problem, but it makes your OS unstable. This is why a rogue NLM could bring down a Netware 3 or 4 server: a flat memory space.

This is why many alternative OSes of the late 1980s flopped: they couldn't use the memory-management hardware that appeared in the 386, and in Motorola's 68030 (in the 68020 it was an external MMU chip, IIRC.)

This is also why CBM couldn't take advantage of the MMU in the 68030 and 68040. If it rewrote AmigaOS to use the MMU, all the legacy code would have broken and failed to run, because the mechanism it used to communicate with the kernel would have gone away.

(This is aside from the issues of 68000 assembly code conversion and register starvation and all the other things others have brought up later in the comments, which are legitimate and valid.)

So, while it might have been technically feasible to port AmigaOS to the 386 -- I mean, today, AROS shows it's possible -- you'd inherit all the limitations of the original, but on much more expensive hardware.

This would make it un-competitive.

This is why OS/2 flailed and then failed. This is why Windows 3 evolved into Win9x but then had to die: it was replaced by a true 32-bit OS that used the MMU: Windows NT, derived from bits of Portable OS/2 and some of the design of DEC VAX VMX, because MS hired the lead programmer of VMS and his team.

It's why MacOS couldn't fully exploit the 68030 and 68040, and indeed, the PowerPC. It's also why Apple's Copland project failed. This stuff is really hard. Apple ended up moving to UNIX.


x86 would have put Amiga in the same boat as Microsoft: driver hell for eternity. Also why x86 macOS was a bad idea.

What they needed to do was invest in the successor Amiga chipset to the original one. Yanking the funding for Amiga R&D in the late 1980’s is what doomed Amiga and Commodore.


x86 has very little to do with driver hell in itself.


x86 macOS had a long and successful run.

Or perhaps you mean porting Classic Mac in the 90s would have been a bad idea?


The core of MacOS (NeXTStep) was already ported to x86 long before Apple was even involved. Remember NeXTStep ran on x86 in the early 90's, as they exited the hardware business. It was not compelling for server workloads. It was also very picky on drivers, as the other poster implies. Plus it was difficult to build open source software for (SunOS was the gold standard for commercial Unix at the time. Everything you downloaded ran on Sun!)

I knew guys who ran early ISPs, tried it for servers, then realized they'd be better off with a Sun box and then eventually early Linux (Slackware). They were trying to run a news server off of it, IIRC.


I know this history.

However, the point remains that Apple ran consumer products on Intel chips for 14 years or so and this was successful. I'm trying to parse out the claim being made. Eg. Is it an argument that the timing would have been bad in the 1990s? Notable that Apple also killed the experiment around PowerPC clones around the time Jobs came back.


Timing does seem bad, seeing they had transitioned to PowerPC only 4 or 5 years before NeXT was acquired. And Intel had not yet really taken a huge performance lead. PowerPC's were still pretty competitive. It wasn't until the mid-2000's that it was clear they were not going to get a G5 or whatever running in a laptop.

Apple also wasn't rolling in cash like the are today. They were struggling. They wouldn't have had the resources in the late 90's to support consumer-level x86 and the various hardware/driver configurations. NeXT was fine with supporting a limited set of configurations since they weren't targeting the "consumer" anyway. They were targeting high end commercial "workstation" customers. NeXTStep 486 cost something like $800 if I remember. The developer tools were more $$$. The people running that stuff could afford to spec out their machines properly.


The missing turn was rather not to open source the whole OS...


I'm returning to my childhood home in a couple of days after many years away, and now I'm wondering about searching the attic for my A1200, and whether any of the games I wrote for myself way back when, in Amos and then Amiga E, are still recoverable. Probably not; if the disks exist they're almost thirty years old, and probably best kept running in some corner of my memory. I'll try though.


Please recap your old hardware before powering it on, and use a newly made power supply - way too much stuff gets fried when people neglect these things. Also if your Amiga has a working RTC, that's powered by a battery that will often leak and ruin your motherboard. So you'd need to replace that as well.


IIRC Amiga 1200 PSUs are not so bad, it's the C64 and oldest Amiga 500 PSUs which stink. A1200 does not have RTC in standard configuration. (Amiga 4000 and 3000 have.)

A standard ATX (or AT) power supply can be used with an Amiga 1200, so that's an easy route if you have one. Cut off the cables (Amiga PSU donates connector), some electrical tape, and a paper clip to jumpstart the ATX PSU, and Bob's your uncle.


> I'm returning to my childhood home in a couple of days after many years away, and now I'm wondering about searching the attic for my A1200

By an incredible stroke of bad luck the first Covid lockdown (the one that lasted months) happened when I was far from my wife and kid. By chance I was in my childhood home (alone).

Out of boredom I started watching YouTube videos about fixing and maintaining old computers. It motivated to go the attic and garage and find all my old computers. Took the battery out of an old Mac. Greased my Commodore 128's 1570 drive. Booted the C128 and checked which floppies were still working.

And quite some still worked: it was a complete and total blast from the past to see the game Commando, with its incredible soundtrack, booting!

I don't know if the A1200 is prone to leaking capacitors or not: if it is send it to someone who can recap for you.

It was really fun to get these old machines back to life: I really encourage you to do it.


In February 2019 I decided to try retrieving some information from some 5.25" floppy disks for the Apple 2c we had since the 80s. They had some of the first bits of programming I had done amongst other things (school work etc). Using ADTPro I think I only encountered 1 disk which I couldn't transfer - I've got 19 of them. I was then able to get information off them quite easily. So you may have more success than you think.

I notice now the internal drive of said 2c isn't working and won't boot anything (I could get ADTPro onto a spare floppy without booting anything). I did use it to do the transfer in 2019. I can boot from an external drive with some patching from the monitor program. I suspect the drive either needs heads cleaning or some realignment, but I haven't had more time to try.

Sadly I no longer have my A1200 (or A600). I have a few disks from it still.


Probably not; if the disks exist they're almost thirty years old, and probably best kept running in some corner of my memory.

I came across an old box of 3.5 discs a few years back that I had stored away since the early 90's. I recovered them using ddrescue to create images using a cheap USB floppy drive.. was great fun.


Excellent, there's hope then!


Absolutely, barring any environmental issues (moisture or heat), they will probably image just fine. But please note that Amiga formatted disks won’t be possible to read in a standard PC floppy drive. You’ll either need to use an Amiga with some kind of transfer software, or custom hardware for disk imaging.

Edit: I just noticed that they are discussing this very thing a little further down the thread, with lots of concrete options.


true time capsules


I have heaps of mid and late 80s floppies (5.25" and 3.5" DD), and almost all of them work just fine. Until the late 90s, floppies were incredibly sturdy and reliable. Late 2000s HD floppies are crap, OTOH.


I can totally still read my 35+ years old Workbench disks, which have been booted from hundreds of times. It's amazing, really.


Anecdotally, I've had better luck reading Amiga and ST floppies from the 80s and 90s than floppies from the 2000s. I'm guessing disk quality took a nosedive somewhere around 2000..?


That said, I've created images of the important diskettes from my youth, so I still have them even when the media eventually fail.


Good luck!

You may want to get some kind of removable media for your Amiga, many people use a compact flash card as a hard drive, then use an IDE to CF adapter [1] to attach it to an A600/A1200/A4000. You can format the CF card as a standard Amiga hard drive, then you can remove it and read the Amiga drive on a more modern computer with unadf [2] and you can convert your AMOS source code to readable text with listamos [3]

[1] e.g. https://www.amiga-shop.net/en/Amiga-Hardware/Amiga-classic-h... but I'm not endorsing this specific shop or its products

[2] https://github.com/lclevy/ADFlib

[3] https://github.com/kyz/amostools


Similar here. Got an A500 and am emigrating, so I need to sell or keep or do something with it. Will test the disks so I know what I have.

I think the Amstrad CPC-464 I had, had even more core memories. But this thing was a beast in its day.


I've been on a spree of this, so far most of the disks have worked!


I recently did this and found pretty much everything still worked. The creator of AMOS is still around at https://www.aoz.studio and their Discord will help you with any AMOS issues!


Do try. I'm certain the Amiga community would love to see it.


That's great ! Except

> Amiga Forever Value Edition comes in a dedicated Windows version, which is easy to install and run. If you do not intend to use Amiga Forever on a Windows system we recommend that you purchase the Plus Edition or the Premium Edition, which include both Windows and non-Windows content.

(so non-windows users cannot use the (much) cheaper edition...)


I bought Amiga Forever a few years ago in order to get the Kickstart ROMs that I needed to play some games in FS-UAE on my Mac. Trying to actually get the content onto my Mac was more painful than I'd anticipated. "To install the stuff you've just bought, just double click this .msi installer". Heh, thanks.

(I can't remember what I did in the end but I did manage to get the Kickstart ROMs into my Mac.)

EDIT: typo.


It seems they offer an .iso download link now alongside the one for the .msi

The kickstart ROMs are still encrypted on the ISO and AF stores unencrypted versions on disk after you run it but if you're on a Mac/Linux you can use romtool to decrypt them

https://amitools.readthedocs.io/en/latest/tools/romtool.html


AFAIR the "encryption" is just an XOR with their license text file (LICENSE.txt?) as a large key

That was some time ago when I got it, so maybe it's different now


>Encrypted ROMs

Which of course protects nothing, and is easily worked around. But it is still evil.

People will go on to claim that Cloanto isn't evil, and that the only reason they haven't open sourced AmigaOS is Hyperion.

Yet Cloanto does shit like this. I wonder if these same people can explain how this helps.


Where did Cloanto ever refer to this as "encryption"? It is a simple XOR, and it is open source. They always said they were "encoded" because Amiga International or Gateway asked them to. ROM encoding has been supported by UAE since 1997.

(Interesting takeover attempt by the usual "anti Cloanto" trolls.)

Post Scriptum - Found some info here:

https://www.amigaforever.com/kb/16-128


Also it seems to have to ship on DVDs? So anyone win a recent laptop has to factor in the cost of an external DVD drive.


Just yesterday I was talking with the parents of friends, who have held onto the floppy discs that their children stored the music and art they created on an Amiga. I'm not sure if these are 5.25 or 3.5 inch discs. If I can dd these discs, is there any way to recover the data in the files, and to convert to modern file formats? Might the audio already be in wav?


The standard PC floppy drive (if you can still find one of those) is technically incapable of reading Amiga disks because the method to encode bits is different, and the PC floppy drive does the decoding in hardware before the software gets access to it. The Amiga floppy drive just sent the raw data to the computer, and the software would pass it through some dedicated hardware to decode it, but the software had the option of doing the decoding differently, which is why the Amiga can read PC floppies but not the other way around.

Third-party floppy drives with the raw data access such as greaseweazle can access Amiga floppy disks.

Then you need to decode the filesystem. There are tools for that.

Once you have the files, it is likely that the music will be in MOD format. The music player mikmod will play these quite happily. Sampled sound will likely be in IFF or WAV format, and most sensible sound apps should be able to load these. The images are likely to be in IFF format, and something like GIMP should be able to load them.


>The standard PC floppy drive (if you can still find one of those) is technically incapable of reading Amiga disks because the method to encode bits is different, and the PC floppy drive does the decoding in hardware before the software gets access to it.

This is accurate except it's not the drive, but the controller (in the PC's motherboard).

Most of these drives can be directly used with an Amiga, while all of them can be used with a GreaseWeazle

>Third-party floppy drives with the raw data access such as greaseweazle can access Amiga floppy disks.

I own one of these and absolutely recommend it.


They will be 3.5" DD disks but they won't be readable by a standard usb floppy drive.

Using a Greaseweazle[1] you can create an .adf image of the disks then using xdftool[2] or amigaexplorer[3] you'd be able to copy the files out of the disk image.

Images will likely be .IFF files which I think you can still open with irfanview and gimp, the music files will most likely be some tracker format. There is software to play tracker files but I don't know about that myself.

[1]https://github.com/keirf/greaseweazle

[2]https://amitools.readthedocs.io/en/latest/tools/xdftool.html

[3]https://www.amigaforever.com/ae/


VLC can play MOD. files quite reasonably. There is also a cross platform modern clone of ProTracker 2 available : https://github.com/8bitbubsy/pt2-clone


While PC floppy drives are mechanically the same as Amiga floppy drives, the controller that is attached to the drive is different. The controller used in PCs can't handle the stream coming from Amiga disks. The first thing I would do is preserve those disks by creating an image with a custom controller. I am positive that the music and art can be converted, but that can be done later. First, save (image) those disks!

Here are some tips to read Amiga floppy disks: https://www.amigaforever.com/kb/13-118


You will probably be able to see the files on the Amiga. The hard part will be transferring the files off the Amiga.

Gotek in external drive enclosure + usb thumb drive is what I used.


A serial cable will also do. ("Nullmodem".)


You can convert a cheap USB floppy drive into one that reads Amiga disks using a Drawbridge from https://amiga.robsmithdev.co.uk/ - I've done this and it works. Notice Amiga Forever 10 adds direct support for this setup, so the emulator can read from that drive plugged into your PC.


> I'm not sure if these are 5.25 or 3.5 inch discs.

Very likely 3"1/2 inches disks although most of my Amiga disks, which I still have, are 5"1/4 (5"1/4 were way cheaper than 3"1/2 so we'd mod our Amiga by adding an external 5" 1/4 drive and then we'd buy the much cheaper 5" 1/4 floppies).

Now... After all these years several of these floppies may not be fully readable anymore so don't wait too long before ripping them. My C64 5"1/4 started failing badly. I'd say maybe 2/3rd of them are still readable without errors. Haven't tried reading my Amiga floppies yet.

And I don't know if the 3"1/2 age better than the 5"1/4 or not.

But they'll eventually start failing.


I find it somewhat curious that they bundle demoscene productions in their PAID for software, even offering more demos when you pay more. This is completely against the demoscene ethos. A lot of demos even had notices forbidding the commercial PD libraries of the time from distributing their wares.


that's just one of the reasons why Cloanto has kind of a bad reputation among Amiga enthusiasts.

Don't use them unless you want that warm and fuzzy feeling of having legally obtained the Kickstart ROMs instead of just grabbing them from archive.org...


Also Cloanto say they own the ROMs, but they can't prove this.

I think Gateway, and then Acer owns it, but who knows.

I used https://aminet.net/package/util/misc/GrabKickDisk to grab ROMs from my Amigas. But you can just as well grab them from random internet site, check the checksum and be happy and guilt free about it.


"Who knows?" Playing the FUD game?

Acer never owned anything Amiga. The copyrights and trademarks can easily be looked up, while the patents expired before Acer even bought Gateway.

https://www.copyright.gov/ https://www.uspto.gov/


No FUD. Nothing I have seen convince me Cloanto own the ROMs. Trademark on "Amiga" got nothing to do with that.


You are right in that this has nothing to do with trademarks. Copyright assignments can be researched on this US Government site (here a sample output for "Cloanto"):

https://cocatalog.loc.gov/cgi-bin/doctitles.cgi?V3626D795 https://cocatalog.loc.gov/cgi-bin/doctitles.cgi?V9946D337 https://cocatalog.loc.gov/cgi-bin/doctitles.cgi?V9943D475


I still own Amigas, I have no qualms in using the downloaded ROMs since I could in theory rip them myself, so it doesn't feel like I'm committing any kind of offence (not a lawyer though).


You mean it would be legal to copy Windows 11 from one PC, and put the copy on a barebone system? :-D


You didn't have to accept an EULA waiving these rights when you bought your Amiga


I am afraid you are wrong on two points: there was indeed a license agreement with every Amiga sold (whether enforceable or not, I don't know), but more importantly there were no rights to be waived in the first place.

System ROMs were protected copyrighted works well before the release of Amiga in 1985. See the case of Apple vs. clone maker Franklin:

https://en.wikipedia.org/wiki/Apple_Computer,_Inc._v._Frankl....

What you describe is piracy. Your other comment about legality having a "bad reputation among Amiga enthusiasts" makes it seem like the Amiga community is one of criminals. That is sheer madness.


If I'm not using the original PC why not? At this time my Amigas are ~1500 miles away, I'm not sure when I'll manage to reunite with them, but in the meantime I wanted to get back into demo coding again with emulators.


Every demoscene production featured in Amiga Forever was included with permission from their creators. Credits are in the documentation.

Please name one demo that you think should not be in Amiga Forever, and I will check that and report here.


OK, well that changes things. This wasn't immediately obvious from the page linked, nor the demoscene link[1] contained therein. I understood from that page that the links to ADA, Pouet etc. were sources of demos with copyright holder permission (I'm not actually sure this is 100% true), not that Cloanto had sought permission from the demo creators in question for their blessing to bundle their wares with Amiga Forever.

I can't actually find this list of demos in the documentation though, is it online?

[1] https://www.amigaforever.com/demoscene/


Thanks for the feedback. The page [1] has been updated to clarify this detail. The documentation is installed with the package (Help menu, or press F1 to open it), but if you would like to contact me @mikelabatt I can send you a copy.

Me and my colleague Nicola were the ones who asked for these permissions. Iconic demos like Roots 2.0 and World of Commodore could not be included in the historical context for the reasons you mentioned. If someone does not want their work to appear in a commercial book project or in an electronic curation, I respect that. We could do better, like featuring more recent works. Perhaps one day it will be done, like the website (OTOH, some say that it has a Craigslist-like appeal to it). This always was a niche project driven by passion, and resources are tight.


Meta: perhaps this should have the new version number ("10") added to the title.

According to Wikipedia [1] release 10 is five days old which would seem to make it news-worthy.

I think Cloanto could work a little bit on their webpage's look, and add release history (or at least release date) so it's easier to figure out if it's really NEW as they state in their headline.

[1]: https://en.wikipedia.org/wiki/Amiga_Forever


> I think Cloanto could work a little bit on their webpage's look

Too expensive I bet, all the money they make selling software someone else wrote over 30 years ago is spent suing other parties who do the same thing they do


What lawsuits are you talking about?

Cloanto never sued anyone, other than having been dragged in the case of lawyer-owned Hyperion Entertainment. Hyperion is owned by a litigator who is well known for his tactics in his home country of Belgium. When Hyperion failed to deliver on their 2001 Amiga OS outsourced development contract, they did what lawyers do best: they sued Amiga. They sued Amiga once in 2007, and they sued Amiga again in 2018 (case number 2:2018cv00381 filed March 13, 2018). This was completely unprovoked, and was largely seen as an attempt to trigger a "catch all" clause in the 2009 settlement with Amiga. Hyperion was hoping for Amiga to default. Instead, Cloanto helped them, as they always did.

If you want to educate yourselved on the Hyperion vs. Amiga case, "Amiga Documents" is as good as it gets:

https://twitter.com/amigadocuments

https://sites.google.com/site/amigadocuments/


I will respect Cloanto when they respect AmigaOS by publishing the source code under an Open Source license.

It is a shame that they are still bickering about this historical piece of software, not allowing the community to move on.

Meantime, our Atari friends are enjoying emuTOS + MiNT.


You are blaming the wrong people.

Amiga wanted (wants) to make an open source branch. Cloanto said the same on multiple occasions. I know people who saw settlement drafts with Hyperion, the provision was there. Ask the 3.1.4 developers in the forums.

Hyperion lawyer-owner Ben Hermans, who is an "experienced IT litigator" is the one who keeps blocking it, like he keeps blocking the 2019 acquisition and the transfer of all assets into Amiga Corporation. He even sued his own managing director, Timothy DeGroote, to stop the settlement with the Amiga parties (Amiga/Itec/Amino/Cloanto).


Cloanto is no saint[0]. From where I stand, both sides are trash.

0. https://news.ycombinator.com/item?id=34064176


Thanks for letting me know, I stand corrected


I have no idea why this is on HN - but anything Amiga would get my upvote.


It’s a new release:

> Stable release: December 12, 2022; 5 days ago - Version 10


Ahh... I was wondering the same thing.

Here's an announcement: https://www.amigaforever.com/news-events/af-10/


I learned unix getting my amiga online via slurp/ppp via a local isp unix shell.

Learned how to compile/modify code. Learned tcp sockets/ports, unix apps/servers, and that's how I started my career as sys admin for isps/telecom.


Fuck all y'all. Atari 800XL for the win! :)

Ok, ok, so it was because my family couldn't afford an Amiga, but still...


The core appeal of those 1980s "console-computers" could still be relevant today: Something you can start coding on as soon as you switch it on and run all software* on it without worrying about hardware or OS compatibility.

Does no one else realize that enough to make a modern product like that?

* (made for that platform)


> Something you can start coding on as soon as you switch it on and run all software

There's no such Amiga. You had to boot it up to the Workbench GUI to load any programming environment. (Ok, you could also start something from an AmigaDOS prompt too, but that's not how most people used the system.)


One thing I like about this product is it has no "compatibility" matrix. All compatibility issues are treated as bugs to be fixed.

I bought the lifetime upgrade many years ago, and was pleasantly surprised to get a link to download version 10 this week.


>One thing I like about this product is it has no "compatibility" matrix. All compatibility issues are treated as bugs to be fixed.

Compatibility is owed to WinUAE, the best Amiga emulator, which is also Open Source.

Credit where it is due. Not Amiga Forever, in this case.


Were Amigas considered to be exclusively entertainment machines, or did they try to get people to use them for work? I grew up with an IBM XT my dad had on loan from his job, and got the impression that everything else was a (cooler) gaming computer.


Amigas were very popular in video editing.

"Basic" video editing like adding subtitles or logos to live stream tv (what was not basic at that time) was done with the relatively cheap Amigas. For example the local news program on cable TV could have used an Amiga for rudimentary graphics or transitions between scenes.

I think they also used Amigas for music production, but here it was also Atari ST.


They were used for video work in their day. Babylon 5 used them for effects shots.

I think the big box Amigas were more common across the pond, used for work stuff, in the US than they were in Europe, where the Amiga 500 sold relatively big numbers and was a big gaming machine in the late 80s/early 90s.


They were very popular for video editing, particularly by shops/studios that didn’t have the money for the SGI or Montage systems. NewTek, now known for the TriCaster, built a successful business off of Amiga, first with the Video Toaster and then with Lightwave 3D, one of the first special effects programs.

This is all before my time, but from what professional broadcast and film editors have told me, the lore of Amiga’s dominance in this field is a little bit overblown. They were popular, but it was hardly the industry standard. The high-budget places used other stuff (often proprietary or custom-built) and a lot of broadcasters used live edit bays that were probably less technically capable than a Video Toaster, but were huge and already integrated with their much more complex live camera setups. But the Amiga kicked off what wound up upending post production and live broadcast.

Amiga was definitely ahead of the curve, but Avid, then Adobe and finally Apple, took over starting in 1993 or so (the same year Commodore went bankrupt) and x86 and PowerPC machines got powerful enough that even SGI or Sun boxes weren’t that useful outside of Pixar-style edit farms.


The entire art department at my university used Amigas. They had a couple of video toasters as well. They kept them at least into the mid-90's too.

Otherwise, yeah, I can't recall ever seeing an Amiga in a US business (other than a computer repair shop). IBM dominated the "serious" market, and Apple was in the schools (with some Commodore).


Even though it's a commercial (non-free) emulator, I can see that they're not wasting any of that money on frivolities like modern website design /s


Somehow I get the idea their customers just might enjoy the retro look.


The 68k was about a year too late to be considered for the IBM PC. I do wonder what an alternate world in which 68k based PCs were the norm would have been like.


The IBM PC would have had a slower start—having an easy path for CP/M devs to become DOS devs meant there were robust offerings early in the 5150's life.

The move to out-of-order 68000 CPUs was harder than for x86. 68k is self-conciously CISC in a way that the 8086 was not, its addressing modes were a particular headache. It's also unliky that Motorola would transform itself into a CPU company like Intel did. Overall, a slower 90s.


That site design takes me back.


Definitely remember it being the exact same as when I viewed it on Windows 2000, 5 computers ago.


Anyone know how this runs under wine?




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