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> Since there isn't a plain sequence of steps that can be followed to explain the output

There is a sequence of steps, it's just very long and unintelligible to humans.

I'm not even sure I disagree with you: Quantity has a quality of its own.



If those sequences of steps are intentionally designed I lean more towards it being algorithm. It gets a little confusing when thinking about writing a path finding algorithm that takes you from A to B using randomness to get there (trying different spatial directions)

You wrote the code that tries random directions, but you are not choosing which directions it takes when executed.




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