>It's a massive title (for the C64), as one would expect after 20 years of development. Newcomer features 180+ characters to interact with (each with their own portraits), 10+ people who can join your party of six, 50+ areas created with 30+ graphic sets, 100+ cutscenes, 180,000+ words of in-game text, thousands of puzzles, and more all packed into 2 MB.
New C64 game, blah blah blah, 2MB!!!!!!one.
I note that 180k words (uncompressed) would be about 0.2MB.
and the 180 portraits, area data, graphical content, cutscenes, etc? I presume they're all free, and the other 1.8MB is just packed with random data just to upset you.
On the other hand, WP suggests that my old 1541 disk drive is only 165KB/side, needing about 6 disks (and undoubtedly, a whole lot of swapping) to load on an actual machine.
>and the 180 portraits, area data, graphical content, cutscenes, etc? I presume they're all free
No, I was marvelling that the text alone took up 10% of the program area (if it weren't compressed) and that this was then quite amazing given all the other stuff.
Basically the only thing of interest in the article for me was the size of the program .. oh actually I was pretty impressed with the graphics, given the limitations they were working in.
New C64 game, blah blah blah, 2MB!!!!!!one.
I note that 180k words (uncompressed) would be about 0.2MB.