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You know, there's an interesting relationship between the graphic-novel industry and the TV/film industry at this point. Many TV/film screenplays are adapted from graphic novels, because a graphic novel is, in a sense, a "sketch" of a film—it's something that communicates most of the top-down spirit of the eventual work, while also being something that is able to be produced by a single creator, and so something that is able to let a single creator's vision and talent shine through.

I'm left wondering why the video-game industry doesn't have at least some sub-sector with an analogous pipeline, adapting (or in this case, "covering") low-budget indie titles that don't have asset-polish into AAA games, by giving them that asset polish.



That's literally Valve's strategy. Counterstrike, Team Fortress, Dota, Portal...

Also even graphic novels are generally two person teams. I think trying to make an indie game with a small team (2-4 people) is way more realistic than doing it solo.


Because asset polish doesn't matter nearly as much as gameplay: the high-res remake will never make as much as the original.

The most successful game of the year, Far Cry 5, has sold 1/20th as many copies as Minecraft has, a game that is ugly as sin and always has been, but it's fun enough that it doesn't matter.

There's no point in adapting a property if the adaptation won't grow the audience. The Walking Dead was a comic book superstar, selling upwards of 500,000 units per issue when it was picked up by AMC for the TV adaptation. The TV adaptation is now reaching 8 million viewers per episode, and that's considered low.


I think you would have to cultivate that market very carefully. Video gaming can be very sentiment driven at times, and there's a fine line between homage and rip-off.

Perhaps the way to do it is to acquire the license for a 'masterpiece edition' ... release it five years after the original.


I'd buy three beers to hear more about this idea.

Current acquisition model by AAA is buy-kill, rather than buy-subsidize.




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