The GIL was an implementation detail that was initially considered not a particularly big deal, but turned out to be a Really Big Deal later because no one thought about the problem from the beginning.
The lack of a package ecosystem for go and 'go get is good enough' is exactly the same; it was for quite some time simply considered to not really be a big problem. ...but it turns out, when you're doing complicated things, not having repeatable builds really is a Big Problem.
...but yes, they're in different leagues. Solving this one won't be anywhere near as troublesome.
The GIL was an implementation detail that was initially considered not a particularly big deal, but turned out to be a Really Big Deal later because no one thought about the problem from the beginning.
The lack of a package ecosystem for go and 'go get is good enough' is exactly the same; it was for quite some time simply considered to not really be a big problem. ...but it turns out, when you're doing complicated things, not having repeatable builds really is a Big Problem.
...but yes, they're in different leagues. Solving this one won't be anywhere near as troublesome.