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Prior to mobile becoming popular, the two ecosystem models were desktop computers and gaming consoles.

On the desktop there are no gate keepers. There may be aggregators and bundlers, but no one prevents you from installing anything you want on a Windows, Linux, or Mac computer.

On the consoles developers were beholden to Sony, Nintendo, Microsoft, Sega, etc.

The question was whether mobile would follow the desktop model or the console model. Clearly, they have gone the way of the console. Even though there are alternative app stores on Android, they haven't caught on much.

I agree that Apple doesn't "owe" the ISVs anything, but I think it's bad for our the progress of tech as a whole that Apple has an incentive to commoditize their compliments AND has control of the only real way to distribute apps on iOS.



> Clearly, they have gone the way of the console.

With one minor difference.

You actually OWNED the disk/cartridge the game was on, and it came with a warranty.

...two, TWO minor differences.

On other words, there was legally enforceable accountability on the part of the manufacturer. These days not so much, because you don't own anything to hold as leverage, and software has always been full of warranty and liability disclaimers (even though I suspect many of them would not hold in a court of law).




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