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Why does everyone seem to derive the usage of flashbangs from something like Counter Strike. Knowing the room layout/size as well as what kind stuff is in the room is never a sure thing. I'm going to assure you that the most common place you are going to find an open area is closer to the entry point due to the need for people to enter and exit through a door.

I guess its a moot point to try and explain the concepts that are common to almost every CQCish type training out there.

The point is you don't throw a flash-bang and grenade at full power. Knowing where the center of the room is and even if that's the best place for it to land is not the easiest thing in the world.

Nearside corners people, most people that are under a threat will be closer to the corners than the middle of the room and the corners that will give you the most problems to due the amount of time it takes to clear and how quickly they can ruining your day is throwing stun grenades to get effects on the nearside corners.



I can tell you haven't much in the way of combat experience. All of these things you've read online or in a FM somewhere go totally out the window in combat. All of these things you're talking about are completely in the land of theory when people are trying to kill you and vice versa. On two of my three combat tours in the infantry I spent most of the time kicking in doors, zip-tying people to themselves, and tossing a hood over their heads. And that was when they weren't trying to fight. The real world is far too chaotic and fast for the games you are talking about playing. You know I once had to clear the first three stories of an office building between myself and two other guys. There were a stupid amount of rooms. We cleared upwards of thirty rooms because of one smartass firing down from the top floor. All those Youtube videos you're quoting are meaningless in a situation like that.




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