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Making Games in Chicken Scheme with Hypergiant (alex-charlton.com)
75 points by jarcane on Jan 7, 2015 | hide | past | favorite | 4 comments


Having made full OpenGL games in C++, I can honestly say that this example is very, very good. One thing I don't understand is how input and output work with CHICKEN Scheme. With all the talk of monads on Hacker News lately, I was surprised that it wasn't discussed in the article. Does anyone have a link that discusses how CHICKEN Scheme calls imperative code from functional code? I found the wiki but there's a lot there.


CHICKEN Scheme is not a purely functional its allow mutations and inline C code http://wiki.call-cc.org/man/4/Accessing%20external%20objects...


Very cool. One of my New Year's resolutions is to write a game using scheme.


If you happen to use IRC, be sure to visit #lispgames on Freenode. While there are more Common Lispers there, I think you may enjoy discussing and showing your game on that channel.

(also, when you write that game, don't forget to do a Show HN!)




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