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I, too, worked for EA on sports titles.

Superman Returns was worse: 9 months of 60+ hour, 6 days a week crunch.



Did you see a super huge payback on those hours or was it just life force draining from your shell?


Well, the game tanked, we didn't get huge bonuses and next to no comp time so... mostly just drained life force.

It was a technically challenging project, though, and I learned a lot on it.




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