> Throw 10 copies of the app up with slightly different graphics in the hopes that one of them catches fire. Good luck trying to sue a foreign company as an independent developer; even if you win they'll never pay up.
Ugh, the dreaded re-skin. In a past life, I helped launch a game, and then push it through two re-skins when the original floundered. Turns out that broken mechanics and poor design doesn't change when you change the art on the outside.
The marketing mattered, finding product-market fit mattered, but a poor game still does shit-all for you.
Just wanted to throw that in there because it gave me the heebie-jeebies reading about it again.
Your point didn't really prove that reskinning didn't work. Reskinning is not a guaranteed process, but it can and does work. Especially with the app store.
Release a version, make improvements, release another version reskinned the next week.
Oh, I totally agree. But the point with re-skinning is that you can develop a decent game with fun mechanics, and someone will rip it off and release a re-skin within a month. That re-skin could easily outsell your original app.
Ugh, the dreaded re-skin. In a past life, I helped launch a game, and then push it through two re-skins when the original floundered. Turns out that broken mechanics and poor design doesn't change when you change the art on the outside.
The marketing mattered, finding product-market fit mattered, but a poor game still does shit-all for you.
Just wanted to throw that in there because it gave me the heebie-jeebies reading about it again.