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Sounds a lot like the AI director in left 4 dead: http://www.valvesoftware.com/publications/2009/ai_systems_of...


Yup, there's a lot of inspiration from that, except the big difference is that this system isn't dynamic. In L4D, the flow would change based on your performance. We want our system to be fully set up from the start, since we're designing it to also be a competitive speedrunning game and need reproducible challenges for everyone.




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