> Does DRM boost piracy, are there actual statistics for this, those links seem short on facts?
Those links explore the psychology of piracy, and note that DRM can boost it. Since pirates can be not interested in the material itself, but interested in breaking DRM for sport. Producing numbers is not an easy thing here, since there is no definitive way to count this globally (a concrete factual example was shown by CDPR though with their Witcher game).
However that's not even the main point. Even if DRM doesn't boost piracy significantly, the main issue here is that doesn't deter it, while on the other hand it punishes paying customers.
> If it was beneficial for a company's bottom line to abandon DRM they would do it, so why don't they?
Several possible reasons, none of them good and valid though. I listed them here:
Does DRM boost piracy, are there actual statistics for this, those links seem short on facts? World of Goo was heavily pirated.
One thing piracy has boosted is the explosion of the freemium model.