It's not so much a question of which device, but which browser. Chrome and Firefox provide WebGL well for Android, and once i0S 8 comes into the fold support will be pretty widespread.
http://caniuse.com/webgl
WebGL is a presentation of OpenGL through the browser, so we
leverage an existing skill set with an existing API. This
is dramatically different from the case with VRML.
Only a few selected mobile devices are able to run WebGL. Those that do, have a tendency to drain the battery quite fast.