Glad to hear they're continuing to work on the 2D editor and 2D physics. Unless I'm missing something, getting 2D platformer floor and wall collisions working properly is still a pain right now. (Sudden, discrete changes in velocity + physics colliders + tiles = wonky behavior.)
As someone who has implemented an semi-extensive set of interactive demos in the new 2D editor and toolkit, I have to say that it arrived half-baked. I'm really looking forward to the upcoming updates, but doing anything like a real game in the toolkit is next to impossible currently. Pathfinding is a specific weak point I ran into on another 2D project. The main A* implementation for Unity handled the native 2D toolkit very poorly when I last used it, and the built-in Unity toolkit didn't work with it at all.