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I'm afraid most brainfuck implementations don't have non-blockind IO; therefore, you can't. Otherwise it would be very fun.


hm... time to get coding :)

maybe we can 'memory map' some of it ? Subsequent locations in memory that you plot to a screen on over modificiation (b/w would be ok in this case I guess), a bunch of bitfields that get 'latched' whenever a key is pressed that the brainfuck mainloop has to walk by every now and then, resets and uses as branching points ?

That should do it.

It doesn't need blocking io, see. Polling latched inputs is the way the machines of old did it, it's a bit less efficient but it works.




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