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The entire point of the clickable touchscreen, as I recall, was that resting your finger on it would bring up an overlay on the monitor, mirroring what was shown on the touchscreen.

You would then move your finger to hover over what you wanted to select, then click down the touchscreen. All without ever having to look at the actual touchscreen, since it was all mirrored up on the monitor.



Correct. They then realized that they could take the screen part of it out, and then they realized that they already have a touchpad on the left and right sides.

The team went over the full story in their SteamDevDays talk: https://www.youtube.com/watch?v=UfN5WK7OzU8



That use case would be easily covered by the touchpads and buttons though - your argument for a touchscreen is so the user wouldn't ever have to look at it; so why does it ever need to emit an image?


I imagine they would replace the touchscreen with a touchpad like they had on the prototypes sent to the 300 testers.


that sounds weird/pointless. i wonder if they tried using the touchscreen as an absolute-position locator for the cursor. that would have been legit, assuming the screen had that kind of fidelity in the first place... which it probably didn't.


You finger doesn't have that kind of fidelity


there is always the center of the contact area, which is a single point. it would certainly take getting used to though, and the data would probably have to be run through some kind of annealing




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