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> This is a massive benefit to development everywhere. Additionally to really being able to push the hardware to the limit. It's a lot easier to learn how to properly "abuse" a single configuration then thousands of different pieces of hardware in millions of different configurations.

This is most obvious near the end of a console's life after developers master the hardware. Compare launch games and final releases for any console.



Indeed, you rarely see the same improvements on the same hardware for PCs.




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