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It lacks some of the syntactic niceties and metaprogramming you get with languages like Python.

Otherwise it's quite good for what it is, and my frustration with C# is entirely down to the ongoing failure of Unity Technologies to upgrade the version of Mono included with their game engine. It means I'm stuck with an old version of C# (notably without the dynamic type), watching as quite a few third-party libraries drop support for it.



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