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I actually bought "Cocos2d-X By Example Beginners Guide" and it was very easy to get up and running with a demo application. The samples included with the framework itself show off a features and nothing has been all that complex, and I have made a bunch of 2D test applications already (XCode + iPad simulator)


Thanks for mentioning this book, I've wanted to dig into cocos2D for a while but the lack of a good beginner book kept me from getting too far. I picked it up last night and it's exactly what I've been looking for. Awesome thanks!




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