What I got out of this is that their plans are even worse that I thought. Family sharing was limited to 15-45 minute demos, and only for those your family members choose to share? There's no reason not to enable that for every game. The disc-based sharing experience is a lot better than that.
He keeps talking about movie-like experiences. It's just too bad that blockbuster games only offer action movie-like experiences. That stuff really does get tiring after a while.
Publishers can kiss my ass since they don't fund the creation of anything original anymore.
Here are some general guidelines if you want to see your schlocky video game in my household:
1) Everything is a spin-off, sequel or re-imagining/reboot. Give us something original. EA style cookie cutter crap is not desired.
2) Stop trying to control every possible use of the DVD/CD. If your game sucks, it will likely go back to the store or the vendor will get a chargeback and there is nothing you can do.
3) Give us interesting online game play without having to deal with the 14 YO k0olD0ods.
4) Hire some shills that know how to read and write the English language. That last article was nearly unbearable.
5) The last 2 truly original games I can think of were Tetris and Sim City... ~20 years ago.
6) If you just cannot find it in yourself to be original, learn some lessons from the genius that is Shigeru Miyamoto. Or maybe Dani Bunten or Sid Meier.
Rehashes of the same old shit have generally not been purchased in this household since the end of the RPG versions of Might and Magic.
7) (EA I'm looking at you here) Don't treat your employees like shit. I will not buy anything from you if you do.
Things to shoot for:
Legend Of Zelda: One of the best games ever. Kept me interested and engaged for a long time
Metroid: See above
SSI Gold Box Games: Pools of Radiance. Curse of the Azure Bonds. Crappy graphics, good stories, good game play.
Diablo 1: Well above mediocre but not near as good as Miyamoto
Ultima 1 through 5 (Including the NES port): If Garriot had been a better programmer, these games would have been masterpieces. The design was outstanding.
Now that that's off my chest... Off to complain about Windows. :)
Cry me a river. They wanted to kill the used game market because publishers didn't like it, and the resultant consumer revolt caused them to back down.
He keeps talking about movie-like experiences. It's just too bad that blockbuster games only offer action movie-like experiences. That stuff really does get tiring after a while.