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[deleted]


As someone who grew up in a time where you had to tweak your config.sys and autoexec.bat files so that you could get a few extra FPS on Duke Nukem 3D, I can tell you: this is pretty freaking amazing.


>One concern for this type of product is that there's no concept of "installing" a webapp. The website will need to stream all game resources to the client for each user. I would wager that's one reason the graphics are poor: all of what you see was probably generated from <100MB of content.

Need to stream it to the user once.

And running a site on a given domain isn't hard.


[deleted]


>I'm not sure incremental updates are possible.

What?

Unless you're streaming one single massive multi-gigabyte blob, instead of different asset packs, there's no reason they wouldn't be possible.


i didnt downvote you but ive got a 7970 and its maxing out the 60fps limit, the graphics look pretty nice too.


[deleted]


I get a very stable 60fps on Firefox Nightly, using Intel graphics on Linux (typically a slow combination).

The main difference are the optimizations currently on Firefox Nightly. They'll be in a stable release in just a few months or less.


not that i claim this is the solution to your problem but they do talk about how to cap the fps in the faq


What version of Firefox did you use?


[deleted]


As the demo says, it's recommended to try it in Firefox Nightly. The demo starts up and runs much faster there thanks to optimizations that are not yet in the stable release (which is what you're running, I think).




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