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> But you couldn't use the spaceship CPU to subvert the basic tenets of the game. Put another way, players would be working within the confines of the existing system when coding in 0x10c, not dipping into the game's raw code.

Modifying the game from within actually sounds like a good idea.



Not the same as code, but the Cube FPS[1] allows realtime, multiplayer changes to the 3D map.

[1]: http://cubeengine.com/




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