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If we're plugging our lua-powered projects, I made a MUD server: https://github.com/endgame/MudCore

I chose lua because of its built-in coroutines. For a simple mud server, blocking until the next line of input is ready works really well. Because it's not preemptive, you don't have to worry about locking. Because MUDs are so niche these days, you don't have to worry about the userbase scaling out of control.

Never did get around to writing a mudlib, though...



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