It's not particularly revelatory to point out that this project has been generated largely by LLM (claude most likely, given the CLAUDE.md in the repo).
I wonder if this is just what we get now: low quality code, expressed rapidly. We are excited by the promise only to be disappointed by the reality of the implementation.
There are still a few new things around that are carefully and thoughtfully developed and put out into the world. zig itself. MitchellH's ghostty. And there's still all the older foundations of really wonderful, robust, software created by people like Linus Torvalds and couple of generations of open source devs, that applied great skill, ingenuity and hard work to produce the very best software.
But I fear that I'm in for a period of lamentation as we get wave after wave of promising sounding developments, but where the reality is low quality, LLM generated crap that you really shouldn't use if you want secure, stable performant, production-ready software.
Seems like perhaps we've been through a golden age of really great software and that now it's coming to a close.
We're in the messy transition period where our old indicators of a promising GitHub project are too easily replicated by someone letting Claude Code run for a few days.
A year ago it would have taken someone months of nights and weekends effort to get this much code up and running. That person would have developed a good intuition for the architecture and where it should go.
Now Codex or Claude can bang it out in a couple days. You can try to have it do spec documents, code reviews, and cleanup passes but with today's tools these projects reach a point where it's just a swirling mess of pieces duct taped together in a way that passes tests. In my experiments, you quickly reach a point where the usable context depth (which is less than the 1M limits) keeps overflowing before you can get usable refactors in, and you're just going in circles. I know it's theoretically possible to avoid these problems, but in practice you get spaghetti projects like this.
I don’t know, GPT-5.5 has been very effective for me. It’s not perfect but the quality of refactoring it can do is awesome.
Previous models both GPT and Claude would struggle with the larger picture more. Pretty quickly they’d do one off hacks. Eventually they’d code themselves into a wall if you weren’t careful.
Haven’t hit that wall with GPT-5.5 yet. New changes or improvements on a GUI library I’m building seem to be constant in time per feature.
Though I’m talking only 10k’s of LOC. Also I’m using Nim which is both strongly typed and concise.
I’m seeing a similar improvement with Opus 4.8, which is acting like an engineer that cares about correctness. The harder the problem the better it seems to do.
I think a golden age of software is just starting for indie software. It’s just going to take a while to see the first really good results.
I'm wanting to build pieces of software that I've been wanting and often working on for years. These new models are making it possible for me to scale my work to build it.
> Gooey is in better shape than most ~140 KLOC Zig codebases — every directory has a mod.zig, namespaces are layered, and core/interface_verify.zig provides compile-time platform-backend checks. But the architecture has drifted in a few
I too have used AI to plan cleaning up its own mess, and this self-congratulatory prose is extremely consistent ("every directory has a mod.zig", whoop dee woo!).
In my experience, AI is largely incapable of fixing its own mess to an actually competent degree (and full disclosure: I still ask it to, not pointing fingers here) and it's probably due to it walking on egg shells around its own feelings. I've had to tell it to completely change course during cleanup at least 30 times this week.
Yeah, I'm aware. MitchellH posts about it quite a bit, most recently about AI "psychosis". Also, much of ghostty was created without the use of AI, I think. More recently, they've been using it to find bugs, improve performance, and generally refine and enhance ghostty and libghostty.
The LLM is the finishing tool, not the architect or core developer.
To be fair, "excited by the promise only to be disappointed by the reality of the implementation" describes ~95% of my experiences with all software over the last 20 years. In fact only a few exceptions really come to mind - git, treesitter, ffmpeg, and sqlite.
Yeah, maybe it's rose coloured glasses on my behalf. Those examples you mentioned, I would 100% agree with. It's some of the best software out there. And yeah, there's probably always been rubbish about.
I guess I hope that the good stuff keeps coming and the dross falls away. More signal, less noise.
I do agree with you though. It feels like the industry has steadily been getting worse, AI is just like pouring kerosine on the fire. I'm almost embarrassed to call myself a software engineer now.
On a small bright note, I've gotten AI to help me produce some of my best work over the last couple of months. It may enable sloppy behavior, but it doesn't require it. I have hope that serious work will win out in the end, and that sheer human effort is still the differentiator.
Yeah, there was a good article on here the other day where the author suggested going slower with AI and using it to help produce higher quality output. I think the idea is to be quite "hands on", coding much in the old way, but to use AI to help with, for example, test coverage, error mode detection and handling, refinement of the solution/feature, etc.
At least that's how I read it. :-) I'm learning that there's a place for the LLM but it's the sandpaper, not the chisel.
lol I'm more speaking to reliability than the quality of the interface. git and ffmpeg are not exactly known for the most intuitive API surface, but I don't think I've ever encountered a bug with them in my 17 years. That's a pretty extraordinary thing when you think about it.
Fair point. My problem with git is actually mostly the flaw in the object model itself, more than the dismal API. The fundamental mismatch between "to get a clean history you have to edit/destroy history with squashes and rebases and whatnot" and "editing history destroys the ability to do comparisons of two branches, which basically ruins half of git's functionality from top to bottom when you encounter that problem".
Like even the basic question of "hey did I already merge this branch?" becoming unknowable if you autosquash-on-merge is just nasty.
I've got a million ideas on what the "correct" fix for that problem might be, but imho it's a flaw deep in the heart of git that creates a massive amount of pain.
But I'll give it credit for being rock solid and blazing fast, as you say.
I find it quite dishonest as github stars used to be (and maybe still are?) the measure of an open source project popularity, and these big, flashy LLM generated repos seem to always get a bit of attention
Have seen it from jobseekers trying to boost their profile with fake projects, founders trying to make their product more attractive to VCs, consultants trying to advertise their services...
I don't always have time for OSS, but every PR I've ever sent has always been hand written, and tested, and has taken into consideration the project coding style and architecture choices – I don't like this new world where developers can't even be bothered to write the docs.
Have you found evidence that the code is actually low-quality, or is that just an assumption based on the fact that it's evidently largely LLM-generated?
Tbh, the link itself sounds like LLM as well, spotted a few emojis in there. I suppose I could be wrong, but I feel like we're all getting good at sniffing generated language.
You don't think people have anything to do with the poor implementation?
The Golden Age of software already happened? Uh huh, right.
This comment reminds me of how people used to speak of Geocities and the early Internet.
This looks good. But the thing that always lets me down on UI frameworks is how much freaking work it is to get something on the screen. My first language was Borland Turbo C++. It was so comparatively simple to do stuff. If I want to write a circle on the screen its just this:
Making some shapes and forms wasn't that much work either.
If I think back to VB and Windows (whatever it was then) making a basic window, form and some buttons was so simple and easy, they even made GUI builders because they were so good.
Somewhere along the lines GUIs became overly complex to implement.
OK, but what about actually using a GUI toolkit to make an actual application?
You can optimize a library to make it comparatively simple to draw a circle on a screen. But that tells me nothing about binding state, signals, styling, widget hierarchy, etc. Maybe these frameworks look complicated to you because doing something more than drawing a circle is actually more complicated.
VB was used to create a great many data-munging applications in its time, and while they were never pretty, they were lightning fast, largely consistent, and generally far more reliable than what we currently have.
A relative's business has been and is still completely driven by a VB app. It's goddamn ugly but most businesses of their size in that industry have been paid subscribers for 30? years at this point. Most notably its the only piece of software they've never had to ask me for help with at all.
The only updates it gets anymore are little data packs when laws/regulations change and it seems like they automated that because it's always ready before it's needed. The last "big" update was a guide to running it in parallels on new macs.
And that is the perfect piece of software - it does exactly what is asked, and no more. It has simple enough "architecture" to let anyone maintain it (by adding new stuff that regulations demand, easily), and continues to function without modification otherwise.
Agreed. I want a coherent, deliberate architecture for building an application and managing state.
That's the hard part. I'll take on incidental boilerplate (e.g. Elm) if the architecture helps me build and understand applications. Whatever gets me to that latter part.
So VB6 or earlier is what you are probably remembering, and VB has a fascinating history as it started life as a wysiwyg design tool before it was attached to any language.
However, you need to remember that these simpler tools were a product of a much simpler set of requirements. Fixed themes, fixed screen size, fixed aspect ratios. I imagine a wysiwyg editor that gives you all the power of, say, CSS, and yet remains simple for simple things, sounds like a much more difficult task. I haven’t worked on UI in 20 years, so maybe such tools do exist.
That doesn't seem too bad, I agree. Maybe that's why QT is used. I haven't really used QT, but the more modern Windows apis, vulkan, etc all are pretty complicated.
FWIW, vulkan is not a GUI library; if you're reaching for it without a clear understanding of why you're doing so, yeah, it'll seem like a very complicated way of doing things.
Vulkan is a graphics API, not a UI library or framework. It's way lower level and if your goal is to make a user interface, you're not really supposed to do it with Vulkan (but you could i guess)
Yeah, it doesn't look too bad on the surface. However, Qt is bad and I'd advice moving away from it if you can. This is based on ~20 years of experience using it in various projects.
The licensing is trying to paint a picture of LGPL being somehow uncertain/evil, the way Qt advocates non-idiomatic C++ practices - I could go on for days, but shall digress.
100% Agreed. My first language was LibertyBASIC. It had everything a kid could want to make a paint program that had (at the time) more features than MSPaint, or whatever little game. Menu bars, undo/redo, dialogue windows, panes, sprites, sound, etc.
Compared to the effort:quality of something like tkinter, LibertyBASIC put it to shame! Not to throw shade, tkinter is perfectly fine but I don't think I would have cared for it at that age.
It also taught me how to pirate software, when I found out the borland compiler required to make .exe's I could give my friends was $200 :)
I know I must be underthinking this, but I really don't know why native toolkits can't just implement some codegen thing that takes XML and produces the above.
At first I was very excited about this project. After reading the comments, I'm now deeply saddened by it... Given how much competition there already is in the GUI framework space, it's very difficult to see why something hastily thrown together by AI would get much traction. To really make an impact in this space, I think we'll need to see something thoughtfully designed that really tries to innovate in some profound way rather than just being more of the same
In what general direction would the innovation be?
I'm not sure if it's actually needed - a lot of things have been tried and the paradigms that persisted you can choose between but it seems to be a matter of taste. I often feel that the real issue is the lack of maturity and stability. I rather want a complete UI toolkit including learning resources (not reference docs!), no matter how boring, instead of super clever implementation that is never in a usable state.
Maybe I'm wrong, but I'm really skeptical about projects like this. 200000 lines of code addition in 3 months, basically 2000 lines per day. I don't think any human brain is capable to handle such cognitive complexity, unless the code is all plain data get/setters, which any framework is certainly not. For me a good way to use LLM is to learn how to build something big by writing a tiny one with it. But this only gives a shallow understanding of a big system. For any critical complex system you want to maintain for a long time, LLM is in no way a good choice.
Interesting project, but needs documentation. In particular, what's the model it uses? I.e. how are events, state, etc. handled? Normally I'd just work it out from the code examples, but the example in the README is over 200 lines which is too long for me.
(Don't tell me here. Make your docs better, so everyone benefits!)
I was really eager to use those new frameworks until a recent HN comment raising how power-hungry and wasetul these were for most of their usage (terminal, forms, tui), and now I think it will probably be seen as ‘bloat’ in the future.
It is great to see the Zig ecosystem growing, even though it was achieved by AI. I wish humans had done it, but I do not wanna start a debate between those who arent fans of AI and those who are.
DVUI is I think the most mature zig gui project, and a very good immediate-mode approach imo.
Here's a recently released open source project built on DVUI in zig: https://fizzyed.it/
I wasn’t clear from the description if text rendering is GPU accelerated, or in my case drawing quads from an atlas of characters in a texture is probably more efficient.
If I remember correctly, Zed's framework didn't set the goal of being able to draw arbitrary graphics/UI and by constraining that, it basically managed to represent everything with quads and distance fields in shaders, which reduced draw calls and GPU state management to a minimum.
More visual examples are sorely needed - I could only find a small (toy) example of a dialog, that didn't seem to showcase many of the framework capabilities.
"Rewrite GPUI in Zig and make no mistakes" ahh moment.
I will never trust software that is written by people who don't understand anything and just generate slop.
You have a powerful tool that can help you understand how things work and improve your skills. You can explore huge codebases and find exactly what you're looking for without wasting hours digging through code. Instead, you choose to generate ai slop.
Also looks like a bit of introspection has happened ... https://github.com/duanebester/gooey/blob/main/docs/architec...
I wonder if this is just what we get now: low quality code, expressed rapidly. We are excited by the promise only to be disappointed by the reality of the implementation.
There are still a few new things around that are carefully and thoughtfully developed and put out into the world. zig itself. MitchellH's ghostty. And there's still all the older foundations of really wonderful, robust, software created by people like Linus Torvalds and couple of generations of open source devs, that applied great skill, ingenuity and hard work to produce the very best software.
But I fear that I'm in for a period of lamentation as we get wave after wave of promising sounding developments, but where the reality is low quality, LLM generated crap that you really shouldn't use if you want secure, stable performant, production-ready software.
Seems like perhaps we've been through a golden age of really great software and that now it's coming to a close.
(edited to fix spelling)
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