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Evbn
on Oct 24, 2012
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Show HN: I spent two years working on an HTML5 gam...
Hmm. Super Nintendo games fit in well under 10MB.
fiblye
on Oct 24, 2012
[–]
They were also written in assembly and had their audio encoded in a midi-like format, so they're designed from the ground up to fit in tiny storage.
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