I feel the same about Inform 6 vs 7. I wrote some very simple games in Inform 6 thirty or so years ago, just for personal amusement, but never did a thing with Inform 7.
I guess I'm skeptical of "literate programming" in general, where I have to learn a special way of phrasing English just to interact with some magical process that I don't and can't understand... all so I can avoid typing a few square brackets and semicolons. I think there's an underlying symmetry to the conceptual structure of interactive fiction and the way it looks in Inform 6 that is much easier to reason about... but eh. I'm a couple decades late to the argument.
I feel the same about Inform 6 vs 7. I wrote some very simple games in Inform 6 thirty or so years ago, just for personal amusement, but never did a thing with Inform 7.
I guess I'm skeptical of "literate programming" in general, where I have to learn a special way of phrasing English just to interact with some magical process that I don't and can't understand... all so I can avoid typing a few square brackets and semicolons. I think there's an underlying symmetry to the conceptual structure of interactive fiction and the way it looks in Inform 6 that is much easier to reason about... but eh. I'm a couple decades late to the argument.