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https://github.com/allengarvin/inform-zork1/blob/main/zork.i...

I feel the same about Inform 6 vs 7. I wrote some very simple games in Inform 6 thirty or so years ago, just for personal amusement, but never did a thing with Inform 7.

I guess I'm skeptical of "literate programming" in general, where I have to learn a special way of phrasing English just to interact with some magical process that I don't and can't understand... all so I can avoid typing a few square brackets and semicolons. I think there's an underlying symmetry to the conceptual structure of interactive fiction and the way it looks in Inform 6 that is much easier to reason about... but eh. I'm a couple decades late to the argument.



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