>> C# has an awesome situation in here with its support for value types (ref structs), slices (spans), stack allocation, SIMD intrinsics (including AVX512!). You can even go bare-metal and GC-free with bflat.
There's been a really solid effort by the maintainers to improve performance in C# , especially with regard to keeping stuff off the heap. I think it's a fantastic language for doing backends in. It's unfortunate that one of the big language users, Unity, has not yet updated to the modern runtime.
>> C# has an awesome situation in here with its support for value types (ref structs), slices (spans), stack allocation, SIMD intrinsics (including AVX512!). You can even go bare-metal and GC-free with bflat.
There's been a really solid effort by the maintainers to improve performance in C# , especially with regard to keeping stuff off the heap. I think it's a fantastic language for doing backends in. It's unfortunate that one of the big language users, Unity, has not yet updated to the modern runtime.