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I guess that doesn't matter in games where the world ultimately doesn't matter, it will be better procedural generation, but personally I adore games where the developers actually put effort into designing a world that is interesting to explore, where things are deliberately placed for story or gameplay mechanics reasons.

But I suppose AI could in theory reach the point where it understand the story/theme and gameplay of a game while designing a world.

But when anyone can generate a huge open world, who really cares, is the same as it is now, gotta make something that sticks out from the crowd, something notable.



It's the human guidance that makes it special. Low effort single sentence prompt creation like meta does here is super boring of course.

But it can be a tool for people with great imagination but not the technical skills to make it real.

Every time we talk about AI people think it will be used only as an easy mode A-Z creator. That's possible but creates boring output. I view it more as a tool to assist in the difficult and tedious parts of content creation. So the designer can focus on the experience and not tweaking the little things.




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