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Excited for stuff like this as a CRPG player. A possible future for designing a crpg NPC might be to write a bunch of memories, descriptions, likes and dislikes, etc. in text instead of trying to convey those through branching dialogue.


Yeah, that’s the kind of direction I’m hoping for too. It could be hard to follow a narrative without branching dialogue, but maybe it will raise a new kind of NPC




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