Not bad at all! WebGPU has compute shaders in the base spec, and it looks like 66%+ of internet traffic already supports it: https://web3dsurvey.com/webgpu
By the way, if you are running any high-traffic websites you can donate your users' device data to web3dsurvey (with a simple JS snippet). I'm sure it will be appreciated.
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
Now five years later, how well are those WebGPU compute shaders adoption going on?