A little story - I wrote a DJing application in one language and then released it for the HP Touchpad, Android, and Playbook. I'm going to release it for the BB10. I released a second app using the same framework for Android, and another app for iOS.
.. Surprise! It's all in C++. It uses libSDL for input and audio, and openGL for graphics. With that framework I also released an app for iOS. Everything under the sun has a SDL port.
The downside was I had to write my own UI widget framework and cannot do any native features. The upside is "write once, port to everywhere".
.. Surprise! It's all in C++. It uses libSDL for input and audio, and openGL for graphics. With that framework I also released an app for iOS. Everything under the sun has a SDL port.
The downside was I had to write my own UI widget framework and cannot do any native features. The upside is "write once, port to everywhere".