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Maybe this is extrapolating a bit too much from this, but this would be sort of neat as a game streaming compression system right? If the service only needed to send a frame every 1-2 seconds, and the interim could be interpolated locally, still but still processing key strokes, it might be juuuuust smooth enough to not notice. Sort of like DLSS, but game specific, and "upscaling" a frame over time instead of resolution.

That is of course dependant on running inference locally being somehow less intensive than just running the game. But there we go, it's an interesting thought at least!



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