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Technically, this is very cool. Aesthetically, though, the end result doesn't look very good, at least in my opinion. The Obra Dinn visual style is attempting to find a compromise between having the game look like its visuals are prerendered 3D scenes, dithered for an old 1-bit display. As the video explains, a lot of work had to go into striking a balance between the intended aesthetic, and playability, because it turns out that the dithered aesthetic is difficult to work with. This, though, just kind of ends up looking like a pseudo-halftone style applied to high-res polygonal models. Maybe it would look better at 320x240 or something?


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