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I think that really depends on the type of game. If you've been playing World of Warcraft, odds are good you've been playing it for a decade and have invested thousands of hours in it. There are probably a million other players like you. And while they didn't 20 years ago when the game launched, the designers very clearly have that type of player, the permanent subscriber, in mind these days.

Battlezone is an online PvP game so the intended experience may be similar, I imagine it's intended to be an infinite time sink.



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