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The reason is quite simple. You need to be a writer, an artist, map designer and a musician if you want to make games. If all you know is writing software, then working on an engine is less asset intensive.


That is absolutely correct, and that’s why I have always, in my free time, written engines and frameworks.

I envy the creator of Stardew Valley; he programmed, designed, wrote, and composed the entire game by himself over his 5 years of development.




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