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Parallax Scrolling on the Gameboy Color (shacknews.com)
12 points by jmkdev on Oct 3, 2024 | hide | past | favorite | 3 comments


The Gameboy, like the NES and other 8-bit hardware, could only display a single background layer. There are some common techniques developers used to present a sense of multiple background layers in spite of this limitation; we'll go through a few of them using an example from my new Gameboy Color game, Depths of Europa.


Really interesting, and gave me a good nostalgia hit. Looking forward to trying you game when it’s ready!


Thanks! If you'd like to try it the demo is available; it's a complete game of it's own, usually takes just under an hour to 100%:

https://jmkdev.itch.io/depths-of-europa




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