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The course is an overview. I think there’s space in the world for getting the big picture before zooming in to every detail.

The notes included on the site are quite complete. They make it clear that the GPU day’s project consists of modifying an existing WebGPU program. Other days like the text adventure have “higher” expectations (because the barrier to entry is lower).

Overall, it’s not what a professional might envisage, but it would definitely provide a top to bottom orientation on the workings of a game engine.



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