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These days development is just a series of Meetings, Agile Points, Scrums with maybe 2 hours of real work per week.

Think about early video game development at large companies: One person (maybe two), six months. The company gave them room to practice their art, and the result sold a million copies.

These days everyone wants to cosplay Big Tech and worship abstraction layers, so you can't get all of the "stakeholders" in the same meeting in six months.



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