These days development is just a series of Meetings, Agile Points, Scrums with maybe 2 hours of real work per week.
Think about early video game development at large companies: One person (maybe two), six months. The company gave them room to practice their art, and the result sold a million copies.
These days everyone wants to cosplay Big Tech and worship abstraction layers, so you can't get all of the "stakeholders" in the same meeting in six months.
Think about early video game development at large companies: One person (maybe two), six months. The company gave them room to practice their art, and the result sold a million copies.
These days everyone wants to cosplay Big Tech and worship abstraction layers, so you can't get all of the "stakeholders" in the same meeting in six months.