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The original gameboy had so much ghosting you could do this to achieve effects like transparency of water :

https://youtu.be/MytSySMUwv8?t=2892

It looks absolutely godawful on an emulator since without the ghosting what remains is a high amount of flickering.

People taking the gameboy as an example of crisp pixels have either

1/ never had a real gameboy in their hands

2/ putting on nostalgia goggles, hard

The original gameboy LCDs were nothing like what people have today. They had so many limitations and quirks and they were all used in game development, or at the very least, taken into account while designing the games so that things like animations would look decent. Pixels could never look crisp when in motion on an LCD of that era. Not even the early PC monitors.

When people are comparing CRTs vs LCDs, they're thinking of today's LCDs which show a very sharp, high resolution, high contrast image. That's definitely not what a GB had.



On the GBA and GBA SP screen, pure on/off flickering every frame does not perfectly fake transparency, but it gets very close. On the AGS101 or NDS Lite screen, it looks a lot worse.

The NDS lite screen does have sharp crisp pixels.




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