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Interesting prespective. I can definitely see how you have the immediacy edge over the pain of the EaganMatrix, and having different engines besides the core wavetabel-y of the Hydra is a win, IMHO - though, yeah, both fit different needs.

I'm mostly an embedded guy (Usually much lower power ST parts), so it's neat to hear about how you approached it. Having multiple chips separate so can't underrun as easily if the UI needs to react is really nice design!

I see a lot of your engine is modified from from Mutable Instruments, but you do have a good selection of original sound sources as well. What sets yours apart? Did you have a strong background in DSP before Aodyo?



I did a tiny bit of DSP and I've been exposed to the HCI/NIME community in the past, but that's it. Many modules in the Anyma are just reasonable implementations of clever formulae I didn't design but studied from papers :). And for the Mutable stuff, a lot of optimization work and tradeoffs to make. We are lucky to have a sound designer with a good ear. That said, we've been working for a while on our own waveguide models (Windsyo and others), and we have found some tricks I've never seen elsewhere. There's a lot to explore, especially when looking for "hybrid" acoustic-electronic sounds.


For sure. I really dig those hybird sounds too. I'm particularly fascinated with the sounds that are more electro mechanical (See Korg's Phase-8, or Rhythmic Robot's "Spark Gap") so I'm glad to see more people trying to combine physical modeling and synthesis in smoother ways than just layering them.




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