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Standards change and game development standards have skyrocketed. the best AAA titles in 2005 would barely be AA in 2015, and by 2025 it gets to a point where a small (but very talented) team can achieve the same scope with better graphics. That's part of the reason I don't particularly like "AAA" as a nominer. It's a moving target with budget levels we usually have no clue of.

>I think AA in games has, for a long time, meant "We want to do a AAA but don't have the money or time" and this can only end in disaster.

I don't know, because we have even less idea what "AA" means. Would Demons' Souls 2009 be AA?

That the thing, a lot of the biggest AAA titles didn't knock it out of the park day one. Overwatch in 2016 may have been the last new IP that was AAA from the get go and truly nailed it in one. IDK why companies keep trying to do it that way.



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