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I started with NASA's "CGI Moon Kit" [1] to do my little voxel-based moon game, Mooncraft2000.

Higher-resolution data would have been cool – but at some point the enormity of the data would probably mean I would have to stick to a small area of the Moon lest I fill my little server with tiles, ha ha.

I was also trying keep parity more or less between the resolution of the elevation data and image data since those voxels have a color in addition to an elevation. I suppose you could add noise to fake that though. (I did end up using Blender to pre-process the color data and bake in the shadows).

[1] https://svs.gsfc.nasa.gov/4720



Great game BTW!




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