Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Very thankful for jfxr, I'm using it to create all the sound effects for my game.

I re-implemented his synthesizer in C++ so that the sound effects can be generated at runtime: https://github.com/pewpewlive/ppl-synth The sound files are just Lua tables that specify the characteristics of the sound effects, like so:

sounds = { { frequency = 500, waveform = "triangle", } }



That's pretty neat! Probably has good compression possibilities too if you come up with a compact serialization scheme.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: