Very thankful for jfxr, I'm using it to create all the sound effects for my game.
I re-implemented his synthesizer in C++ so that the sound effects can be generated at runtime: https://github.com/pewpewlive/ppl-synth
The sound files are just Lua tables that specify the characteristics of the sound effects, like so:
I re-implemented his synthesizer in C++ so that the sound effects can be generated at runtime: https://github.com/pewpewlive/ppl-synth The sound files are just Lua tables that specify the characteristics of the sound effects, like so:
sounds = { { frequency = 500, waveform = "triangle", } }