Yes, OP was doing linear ray tracing to see how the lens would perform on the video. I remember doing the same in a computational physics class way back in the day and talking to the lecturer about what you'd need to simulate real optics without approximations in the equations.
The answer was the worlds fastest super computer at the time. I was a bit shocked that he claimed that was the state of the art for lens manufacture in industry too - no idea how true that was. But figured that if you needed that much computation it made sense.
Well I have 2x that under my desk now and I use it to do local development before I push to cloud machines with 100x the power where the actual work happens.