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Yes, SPIRV->DXIL does seem tempting and worth exploring. Very recently I learned Mesa has such a tool, spirv2dxil, though unsure how robust/featureful it is compared to HLSL->DXC->DXIL.


I compile mesa every week and I missed that... lol.

That said, vkd3d(wine) is plain and simple C, and I suspect that mesa tool to be part of microsoft "push" in mesa, dirtying it with c++.


are you saying vkd3d also has a SPIRV->DXIL converter? I imagine it having the opposite (DXIL->SPIRV)


Nope, I said vkd3d has a DXIL->SPIRV converter (since it runs dx12 on vulkan), not a SPIR-V->DXIL (which would be running vulkan on dx12).


makes sense, thanks :) Just wanted to check I didn't miss something haha!




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