yea, I don't get how people complain about Valve. Google, Apple, Sony, Nintendo, Microsoft all take roughly the same.
The difference is people actually like using Steam. They actually want to be locked in. I'd rather by a game on Steam vs Gog. Consider that. DRM free, but people prefer the lock-in. That's because Valve is nailing it.
Imagine people saying the same about Microsoft, Epic, EA etc.. Nope.
Many games on Steam are DRM free. You have to download the game through Steam... but from Gog you have to download the games from Gog too. One uses their app as a gatekeeper and the other uses a website. KSP is an example just off the top of my head where you can download the game, delete steam and keep playing. Not all games implement Steam DRM.
But also yes. Steam has made the gaming on linux process so much easier. Using steam is the easiest way to game now and I definitely prefer all my games to be there.
They all do. You can argue it's too high but the issue is that they all own those platforms and the hardware you develop on (except Google). Valve, not so much.
>The difference is people actually like using Steam. They actually want to be locked in.
yup, and that's where the danger starts. People like being locked into Apple as well. the consoles all conditioned people to being locked in. I understand it, but don't think it's a good thing.
Microsoft does technically have a lock in with PC, but they have enough historical lawsuits on those issues that they are lax on what is hosted on Windows. The reckoning for Apple/Google is definately coming, though.
> but the issue is that they all own those platforms and the hardware you develop on (except Google). Valve, not so much.
Console manufacturers charge a separate per unit royalty for every game published for their consoles, typical in the range of 10-20%.
That’s how they make most of their money before online stores - the console is sold at near break even typically but they do earn on extra accessories.
On one level, it's evil lock-in. On another, it's all-products compatibility with very tight integration.
I don't like being locked into Apple, but I can't argue with the extraordinary convenience of doing it their way. New iPhone or iPad? Just set it next to your old one and it will pull everything over. New Mac? You can clone from a backup of a different Mac. I started with an iPad, got a Mac a few years later, and finally got an iPhone after Google released the amazing (loved the fingerprint reader on the back for unlocking) but disastrous (the battery would decide to go to hell one day, no warning, and you were losing 30+% of power per hour) Nexus 6P.
The difference is people actually like using Steam. They actually want to be locked in. I'd rather by a game on Steam vs Gog. Consider that. DRM free, but people prefer the lock-in. That's because Valve is nailing it.
Imagine people saying the same about Microsoft, Epic, EA etc.. Nope.